Expandable Cards in GalaCollider

Disclaimer: Some of the following information offers a sneak-peek into our monetary economy plans and is subject to change as GalaCollider continues to be developed. We’d love to know your own thoughts and suggestions!

Hey everyone! It’s Scotty here to give you a brief news update and to talk about expandable cards in GalaCollider.

First off, it’s an exciting time as we approach the completion of our Alpha5 build, which will include all sorts of great new features! In other news, we had a special guest on our podcast this month, Jean-Michel from Abrakam Entertainment, the team behind Faeria which was just released in March. Faeria is a beautiful, fun CCG that takes the land concept from Magic the Gathering to a whole new level wherein players actually create a board map each game that functions somewhat like mana:

It’s a great game, and it’s free-to-play!

We also released a second artist showcase video, with music by Sam Watson!

 

So, a little bit more on the expandable card game model we’ve been envisioning for GalaCollider. With such an increase in popularity of card games in recent years among the gaming community, the NeoCrux team saw an opportunity to try something new. We want to take a different approach to most current digital card games. By combining the foundations of 4X games with the mechanics of card games, we aim to offer players what we believe to be a unique gaming experience.

Many card games have gone down the route of a collectible card game (CCG) model. While this model does create moments of excitement when opening random packs of cards, it can often create an unfair advantage to the player who spends more money on the game. CCGs are not typically available in complete sets, and some cards are usually more scarce than others, meaning that a significant amount of cards packs usually need to be purchased in order to obtain the exact cards you want.

With GalaCollider, we want to level the playing field for our players. This has been achieved by using an expandable card game model (similar to what is used in Android: Netrunner and AEG’s Doomstown: Reloaded for example). Rather than open random pack after random pack, we give players the opportunity to purchase sets of cards where they know exactly what they are paying for. Individual decks can be created from these sets, meaning that players will still be able to enter battles with their own custom strategies.

Each release cycle of cards will explore a different theme and showcase new mechanics, opening up fresh strategies for players to discover and master. The metagame will stay novel as strategies must evolve and adapt to the regular releases of new cards, game modes (various team, co-op, solo modes of play etc.) and maps. Needless to say, GalaCollider remains exciting while being kinder on your wallet than your average collectible card game!

If you like what you’ve read, then feel free to sign up to our newsletter. We’ll update you with new developments and let you know when you can try GalaCollider for yourself! Simply leave your email address here.

Phoenix project

Hi everyone, so our Kickstarter has closed, but we are still here! Working as hard as ever on getting the game done.

Yes, it is sad that we didn’t raise the funds. Does this make our life harder? It sure does… but we aren’t giving up hope. We’ve been working on securing some smaller sources of funding to help ensure things can continue. Some changes in the team and our tools have taken place in our natural progression of the game’s evolution.

We’ve been a bit silent the last couple of weeks but this will soon change again as we resume blogging at least once a week with updates again.

Your voice

We got a lot of great results on our survey, but we could do with some more answers. Our sample set is still a bit light. If you have 5 minutes to fill out this survey about our previous Kickstarter it would be really appreciated! We want to know you and what you think.

What has GalaCollider been up to?

Today we are happy to report that the Demo3 build is making huge progress. We have the following features coded and being tested:

  • New lobby system shows you running games and online players
  • Brand new user registration system
  • Tool tips show up if it is your first time playing that guide you how to play
  • You now see a replay of your opponents moves and cards played
  • Several new ship modules required for new cards we will be adding

In addition we are happy to announce that we have:

  • The first version of our online deck builder website done
  • A new map editor that will allow us to make advanced unique maps
  • A new design for the game UI underway

db.gc

Deck Builder

The first release of our deckbuilder is up! For now you can look at all the cards in our demo decks. Later on we will be adding more cards from the core set here, and eventually also the ability to save and load decks. As well as comment on them and so forth.

Big thanks to our DB.GC team for helping to get this up!

New map editor

We stream games and developer sessions on our twitch channel. Which we then publish on our Youtube channel.

New UI work

Now that we know we don’t have the funds to make a 3-level zoom UI we still need to improve the current UI of the game to look good! We plan on improving it in steps, and the first step is getting rid of the developer graphics (no offense Chris) and instead putting in place something that might look a little better. This is by no means finished, but here is the first rough draft of the new design for the planets and their connections – what do you think?

(The gray rectangles near the center lava planet are where the 3d models of ships will go)

Space UI

Patreon

Are you sad our game wasn’t funded? Do you believe in us and want to help us get our game out? It’s not easy working on an indie game, especially one where we have a lot of artwork we need to secure.

Well I launched a Patreon page a few days ago. It is asking if you want to support me as a designer, working on this game (and some other board games). I don’t have a lot of expectations, but I am offering pretty good rewards. Free digital content if you are my patreon, even physical copies of games I work on if you help me at $25/month – but even $1 a month is super appreciated and helpful. Would you be my patreon?

Developer Podcast?

Would you be interested in a podcast I run once or twice a month that goes into game design? It would be a show where either I, or others from the team would jump in and we would talk about important choices and creative moments we had since the last update.

Things like: why were colony ship costs changed in Demo3? What is the Game Arc of GalaCollider and why are certain values set the way they are because of it? What design challenges have we had since the move to simultaneous turns? Why was workshop changed to buff attack instead of hull on Sylith ships? What are our plans for designing arcs and blocks of sets in GC?

Does this sound interesting to you? It does take time to make one… so let us know!

Team

Since the KS we’ve had 3 new people join our Playtest team, we created a new HR team, promoted two team members to coordinate their areas, a new team member to help create an active voice of ours as a whole on Twitter and added a new junior programmer to the Unity3D C# team. It hasn’t been all growth though, in some teams some people have left us or we’ve moved them around to other areas. We are basically refining and remolding ourselves.

Here is our current list of open positions:

Creative positions: Sebastian has been doing all of these things for some time, it would be good to expand the team so Seb can focus on game design and direction!

  • Art Director
  • Designer
  • Animator

In our outreach team we are looking for:

  • Market Analyst
  • Social Media Marketing (Facebook, reddit)
  • Copywriter

The development team is looking for:

  • QA Testers
  • Alpha Playtesters
  • Programmers (Unity3D C# OOP)

Our production team is seeking a new:

  • Art Producer

And finally our website could do with someone dedicated to do:

  • Webmaster (supervise and take care of our website)

Do you fit one of these titles? Let us know!

Kickstarter video teaser!

The time is finally near, here is the teaser from our upcoming Kickstarter video!

Full Video on Tuesday August 25th, don’t miss it!

Full game replay 01

Hi folks, today we bring you a full game. Played by yours truly. This is a fairly long game because I spell-out all of my thought processes and decisions related to various options I have on each turn, with no clock timer. If you like commentaries with a lot of strategy talk, this video is for you.

My opponent Trevor decides to push slowly and methodically for my core-world while I make a split decision mid-game to forgo defense in order to push for prestigious victory by collecting 50 stars. With only 8 stars to go to reach 50, can I hold my territory while Trevor threatens to capture and claim my territory as his own?

Update August 11th, 2015

Two weeks!

Yeah, you read that right, it’s less than two weeks now until our KickStarter campaign launches! While there is always the potential for a delay, we are looking good for launching our campaign on August 25th 2015. That’s nearly two years of working on this game, from nothing more than an idea to full time with an awesomely big team, all leading up to this moment. Pretty crazy.

Thunderclap

thunderclap-logoIf enough of you join our Thunderclap campaign it will mean a big wave of social media posts on the first day of our Kickstarter and could make a big difference getting us up over our initial funding goal so we can start to dig into the really exciting parts: the stretch goals.

Haven’t heard of Thunderclap? It’s a service that lets us prepare tweets and Facebook posts about something (the GalaCollider Kickstarter campaign), recruit people to sign up (like you, our biggest fan), and then everyone who signed up will post on social media simultaneously like a Thunderclap!

We’ve pre-written a message that will go out on Day 1 of our campaign, but we need your help to spread the word. It’s quick, easy, free, and will be a tremendous help in kick starting our Kickstarter campaign.  To sign up, click the big “facebook,” “twitter,” and “tumblr” buttons on our Thunderclap page, and click “yes I’d love to support these awesome people” and you’re done! Visit our Thunderclap page for more information.

 

Kickstarter video 95% done

KS Video preview stillOur Kickstarter video is now 95% done, and only needs some very minor tweaks and the audio mixing.

3D Modeling progress

Sylith Frigate

A gazillion new 3d models are showing up right now daily as Rafael goes berserk with his computer. Rafael is focusing on pumping out a ton of tiny specialized smaller frigate ships for the Sylith faction. In fact, you can watch him hyper-create some of these models in one of our new time-lapse 3D modeling videos, from our YouTube channel:

New artists

Please welcome two more artists this week that we’ve added to to the team. Bringing the number of exceptionally talented artists up to 27! And yes, we are still recruiting.

Neil Maccormack

neil maccormack platform galacollider

https://www.artstation.com/artist/bearfoot

Dmitry Vishnevsky

Vishnevsky GalaCollider

https://www.artstation.com/artist/dimon

Core set card designs

We recently just finished designing the first 120 cards of the game, how many of these cards we will be able to get into the core set will depend on how well our Kickstarter is funded, but it is pretty exciting to see all the cool different kinds of decks people will be able to make already.

Our test and play balance team is up to over 30 people! We can’t wait to get some of these new cards in their hands…

We also coded a new tool that will allow us to output all the cards used in the game, from Unity into high-res PNG image files. The final glitches are being sorted out as we speak.

This will let us craft up card ideas, attach images and then just batch-generate images like nobody’s business. This will be a godsend for setting up any kind of online deck builder, sharing spoilers and previewing cards with you here, or on our Kickstarter.

Bonus content

tablet_promotionalAnother reminder that you have about two weeks left to sign up for our newsletter if you haven’t yet. Signing up will ensure that you don’t miss our Kickstarter and early bird rewards. Signing up will also guarantee you bonus in-game credit and a bonus card. So surf on over to our home page and kindly bless us with your email address, we’re doing our best to make sure you will have lots of fun and that you’ll be happy you did so.

Sylith 3D model explored

Today we look at our new Sylith Cruiser 3D model and flip between the various modular components. Our models are in low and high poly renders. And every part of it can be turned on/off to create new variations.




Update, August 5th 2015

New Look!

Not just the homepage is redesigned, but the entire website. There is alot more we would like to improve on our site, but this should be a nice move in the right direction. Should also work better on tablets and phones too!

Gen Con recap

Gen Con Indie was really intense and rewarding. Zach Strebech, Nina Park and Sebastian Chedal were there on-location. We did an interview with BGG iOS blog take a look!

BGG Interview:

Below is the video of our interview with Board Game Geek on their iOS Board Game Blog:

Kickstarter update

Video is making huge progress, we are working now on B-rolls and fine tuning the timings, but the rough-pass is all finished.

We did decide to give ourselves a bit more press time though, so the new Kickstarter launch date has been moved to August 25th 2015.

PAX Prime

We are also planning on being at PAX Prime so if you want to see us there, let us know! We should be doing demos and handing out more bonus reward key fliers. Don’t miss us if you want free content and want to play the game!

3D modeling progress

New 3D model renders from Rafael, based on initial modeling done by Leonardo:

HiPoly_test1

Gala_Mainscreen_composit_cruiser

New Artists

This week we introduce two more artists to you who have joined our team. Take a look their work is great!

Maciej Wojtala

the_last_resort_by_m_wojtala-d4xulg3

http://m-wojtala.deviantart.com/gallery/

Mark Connett

ghostly_nebula_by_xxkonanandpain-d7oi0h7

http://xxkonanandpain.deviantart.com/gallery/

UI Improvements

Our game has had massive improvements to its UI. All our cards are now in a new mini format, crisp and suitable for 1024 displays:

Screen Shot 2015-08-05 at 2.41.29 PM

Newsletter

As usual, don’t forget to sign up for our Newsletter to know when our Kickstarter (KS) will begin! If you sign up before day-1 of the KS you will qualify for extra bonus content – plus you’ll get an email on day-1 of our campaign so that you don’t miss it!

Next spoilers

See you on Friday when we do another video reveal of our game!

Update July 8th, 2015

BETA2 Progress

Screen Shot 2015-07-08 at 8.58.54 AM

This week we got our testers migrated from Beta1 to Beta2. Code has also been written to allow players to select the preset map they want to duel on, and which deck they want to play. We’ve also enhanced the HUD text sizes for many items and begun a great big UI enhancement on the entire cards-in-hand UI and card targeting system. Things are currently on track to have Beta2 ready for bug-testing by July 20th.

3D modeling progress

Here is a little video showing the modular parts from last week, but all laid out in a row with player-colors:

Our Sylith Cruiser is now also done and the Coalition Dreadnaught is getting very close to complete. We are just working now on the texturing of its modular parts. Work is now beginning on new 3D models for the game of which the humble Colony ship is next.

ingame_2 update_4

New homepage

Screen Shot 2015-07-08 at 8.51.33 AMOur new homepage is up! This is the direction the entire site will go in, and keep improving over time. This isn’t our final look but I hope you will agree it is already much better. Our newsletter is more prominent on the front page, since email signups are a really important way for us to ensure that we have a successful Kickstarter (KS). If you don’t sign up, how will you know when our campaign begins? Will you forget about us? We hope not. To sweeten the deal, those people who sign up before the KS will also get bonus content and more in-game money for doing so. So, what are you waiting for? 🙂 signup here.

Artists

This week we added 5 new contributing artists to our community. We also got some final artwork from Alex Drummond (you can see one of his images in the title of this post). Another image of his is this concept art piece for a Sylith Dreadnaught below. Inside the dome is a revered ancient Tree:

By Alex Drummond.
By Alex Drummond.

Facebook

Screen Shot 2015-07-08 at 8.54.21 AMOur facebook page is on fire, we are getting about 100 likes a week right now and rapidly approaching 1,000! Thank you to everyone who is sharing and promoting our game! If you haven’t joined the party, sign up on our facebook page. There, we post great videos, team profiles and eventually we’ll also post exclusive or limited time offers.