Progress update, May 6th 2015

Interview up!

Hi folks, our interview with Indiehaven is up and available from their website. Come take a listen and hopefully you will learn more about our game!

AMA date: May 9th

You listened to our podcast and have now many questions, or maybe you didn’t and that’s why you have questions… either way it doesn’t mater because we will have our AMA on this website and on https://www.reddit.com/r/AMA/ on May 9th 2015 at 11:30AM PDT.

Please come and join us!

New website features?

Oh man, we are soooo close to the new features being turned on on this website, but alas still not there. It has to be up before the 9th! So it’s a mater of days now. Sparkly new forum area will appear with some other improvements.

Factions revealed

If you missed it we now have both of our core factions revealed on this blog with some concept art. The two relevant posts were Sylith revealed and Coalition revealed.

3D modeling in full swing

We’ve been busy creating a multitude of different 3D planets, asteroids and other celestial phenomena for the game map. The lighting isn’t final, the planets here are a transparent when they won’t be in the game, and their sizes might be a little too large, but I swear they still should give you a good impression of where we are going!

Team update

Introducing David Logan, experienced Producer, Game Designer and CEO / Co-Founder of Night light interactive. David released the multi-award winning game Whispering Willows and we are thrilled to have him join our team as Art Producer.

We’ve also added Rafael Morais as a 3D modeler / VFX to our team. He is working on various planets, asteroids and nebula. Some of his planets he’s made for us, you can see here in this news update (above).

Hiring update

Our biggest need right now is for bug testing. Do you have experience creating rigorous test plans and executing them? If you have Unity3D skills that is a big bonus. We are also looking for someone who has Cinema4D experience as a Design-assistant and someone who can do composites in Unity3D with asset collections to check resolution and performance. Any of these things sound like you? Let us know.

Progress

Otherwise another great week of progress in all areas, see you Friday with our next reveal!

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Progress update, April 29th

Hello again!

IndieHaven interview May 4th

It’s official, we have been booked for an interview this Sunday the 3rd of May with IndieHaven. They told us that the podcast episode will follow one day later on Monday on their website: indiehaven. We’re pretty excited to start talking with people about our game, join us Monday!

New website features

Our new features on this site are now very close to complete, we might be done before the end of the month after all! The design will improve a little, we will have a forum, some more general information pages and a team page. Fingers crossed it should be up before this time again next week!

AMA Saturday May 9th at 11:30 AM Pacific Time (PDT)

Okay, we finally have a date and time planned! We will run an AMA on this website’s new forum, which by then should be shiny. We may also do a parallel AMA on a reddit page, we’re figuring this part out. If you have any suggestions on which Reddit would be a good place for us to do our AMA, don’t hesitate to leave a comment or contact us to suggest it.

Art progress

Concept art is getting very close for the human-faction, which in the future is better known as the Coalition. Since last post we have also licensed a lot more artwork from yet more artists. If the stars align this Friday we will be showing off the Coalition and if they do not, we have a lot of other things we can share with you instead.

Rapidly expanding Alpha team

Last week we were pretty excited to add Trevor Worrall to the team. Trevor, better known by many as Mojumbo, was one of the designers behind Shadow Era DCG for many years. Omari Straker accepted our offer to become Test Manager, 3 more alpha testers joined us to play-test our builds and many new tools were put into place to coordinate, collect and socialize within this growing love nest. So far we’ve gotten really great remarks from our new taste-testers!

Play-test input and the evolving game

Ship-no-retaliate

Based on play-testing over the last week, we’ve made several improvements to the game. The first and biggest change is that we are de-emphasizing the importance of “Retaliation” in the game. Ship artwork used to have 3 core numbers on it: Attack, Retaliation and Hull. Now it just has Attack and Retaliation.

Retaliation made a lot more sense when the game turns were not simultaneous. But now that everyone takes their turn at the same time, retaliation just became an annoyance that made it difficult to predict how battles would conclude.

Rest assured though that retaliation is not being removed entirely, it can still appear on a ship as one of its special abilities (the icons at the bottom of the card). Now it will be more rare and represent the ships ability to counter-attack multiple enemies at once when engaged (turret guns, anti-space craft barrages etc.).

Since we are looking at this new ship card anyways I might as well just point out that we also added the command value of the ship, which is the number next to the orange double arrow-diamond. The command value was always there but implied by the ship’s size. We got feedback though from our play-testers that it would be better if this was explicit, so here it is.

There are also some new white circles over the art. These are status indicator placeholders. A status indicator is something like: “this ship is immobilized until the end of next turn” or “prepping: this ship was just built and can’t move or attack on the same turn it was just created”. Little icons on the artwork will give players feedback and opens up a lot of future possibilities for all kinds of effects.

Beta-1 progress

We’ve now stopped all new development on our Alpha-5 build. 100% of our effort is now being focused on getting Beta-1 ready for testing. Beta-1 progress is rolling along ahead of schedule. Our goal is to be able to present it to you in screen casts, on this blog in May.

Hiring update

In addition to the rapid growth of our test+playtest team, we’ve been adding artists to our list.

We’re also 99% sure we’ve found someone to fill in our Art Producer role, more about that next week.

By the way, a ton of people applied for one or more of our open positions but a good number of them didn’t send any information in their application other than asking us to write back to them to get an application… is that really how people apply for jobs these days? I don’t know if that works with other companies, but it would be really appreciated if we didn’t need to reply to an application to ask for an application! So if you didn’t send us your resume, and you want to work with us, please just send us your resume, Linked-in page or other info — and don’t wait for us to ask you to send it to us. I’m afraid we just don’t have the time to reply to those people who don’t put their best foot forward. We won’t bite it.

Link up

Don’t forget to like our facebook page and join our news letter if you haven’t already! See you Friday for our weekly reveal!

Image courtesy of Zak Foreman, all rights reserved 2015. You can find out more about him on his Facebook and Art Station pages.

Progress update, April 22nd 2015

Hello fans, today is another progress report. Friday we will have new content revealed.

Progress update

Podcast / Blog:  interviews / previews

As of this writing we have been approached by one podcast for an interview/preview, more details once we know for sure when and if this comes to fruition! If you know of any other podcasts or blogs that might want to show case our work and project, please let us know.

Concept art

We have a lot of concept art underway by many artists. This Friday we will most likely be showing you artwork of one of our alien races. This game isn’t all about spaceships! We hope you will like what we have come up with thus far.

Alpha team / Design team

Our game balance, design and testing team is growing rapidly. As you may know we want this game to be very well balanced with a wide and healthy competitive meta. We now have not only new testers but also a new team member joining us who has years of professional experience balancing TCGs and reviewing card designs to ensure that the created meta is both varied and interesting. More about our growing design team later!

Programming update

We’ve now begun coding Beta-1, which is a huge milestone for us. Beta-1 is the start of our placeholder artwork being swapped out with the “real” design elements you’ve been seeing on our blog. We are focusing first on the cards themselves because we need the real card art in it in order to video-demo the game on our blog. Once Beta-1 is stable we plan on doing video recordings of actual turns being taken so that you can get a much clearer impression of exactly how the game works.

Promotions update

We tried some reddit promotion but it seems like Facebook gives you a much better bang for your buck than reddit. Maybe our ad wasn’t phrased right? But in any case Facebook promotion for just a few dollars seems to give you a really good rate of exposure and facebook page likes. We got 75-80 likes on facebook in 3 days when we promoted there but only 5 or so likes (and a few newsletter signups) from spending twice as much on reddit!

Website revamp and AMA date

We’ve fallen a bit behind on this one, we want to add more pages, a forum and some other features to this site. We are still hoping for end of April but it could be we prioritize some of the other things going on and push this out to 1st or 2nd week of May. Setting up a forum area is important to us though as we will need this forum up in order to run our first AMA. By next week we should have a more clear idea of when the forum and thus our AMA will happen. Stay tuned!

Expanding the team

This week we posted several positions on our website:

We are also always looking for concept, licensing and comissionable card-art artists. If any of these are of interest to you, please contact us.

Staying Connected

As always if you want to stay informed please like our facebook page and sign up to our newsletter!

See you on Friday with content reveal!

Image courtesy of Zak Foreman, all rights reserved 2015. You can find out more about him on his Facebook and Art Station pages.

Jump updates

As of this week we will now be posting 3 times a week to our blog instead of 2. Like before we will continue to post “meet the team” on Mondays. Our usual sneak-peek post, where we reveal a part of our game is moving to Fridays. On Wednesday’s we will now have an extra slot where we can give you general updates on our project, share the news as it were. So let me jump into that.

“May” we Ask Me Anything

In May we will be planning an “Ask me Anything” event. This will likely be on our new forum, which will be appearing on this website hopefully around the end of the month or the start of the next. We will set a more firm date soon. As the name of the event suggests,  we will answer any questions you may have about our game.

Available for interviews (blogs / podcasts / video)

In May we would also love to get some space on a podcast or a blog so we can talk more about our game. Things are moving fast and we are working on what we hope will be a real major player in the domain of 4X and online card games. We need your help getting the word out there! Do you know of any blogs, youtube streamers or podcasts where we could get some airtime? Let us know please.

What would you like to know?

We’ve been posting updates of our UI, cards and artwork but maybe you have specific topics you would like us to talk about next? What are your questions about the game, what would you like to see us talk about? More cards? More about the game play? Our plans for the future of the game? We would love to know!

Progress updates

Over the last weeks we have continued to expand further. We just added two additional Alpha testers to the team and 5+ new artists for card and concept artwork, bringing the total team to over 20 people now, and we are still growing.

We have lots of progress in many areas! New icons, new card templates, new concept art completed, new artwork licensed and new features in our Alpha build coded… and much more.

We are on track to release an updated design and new features to our website at the end of the month / early May. Our new website will have a forum on it so that we can start a broader conversation.

In terms of recruiting, we are still actively looking for people in the following areas:

  • Senior Designers
  • Senior C# Unity3D programmers
  • Project or Program manager
  • Low-poly 3D modeler
  • Unity3D animations and special effects expert
  • Marketing Strategy (senior or assistant)

Image by http://lacza.deviantart.com/art/Fall-449149308 and copyright NeoCrux Ltd. 2015 all rights reserved.