A first look at our Game UI

Hello GalaWorld. Last week we shared the icons we were working on and got some great feedback on our blog and other forums / reddit pages.

Today we share with you our Game UI that is a “work in progress”. Like our cards that we shared with you a few weeks ago, these are still not final.

Let me run through the layout with you. The center area you may recognize from a few weeks ago when we put up images of our 3D space UI. The center of the screen is where you will be able to navigate around the galaxy, zoom into sectors, see your ships and determine your best strategies.

Screen Shot 2015-03-31 at 9.11.38 PM

Around this center piece we have our HUD with various important pieces of information. The top-left will have the menu button, information about the current phase and a button to press when you are done with your turn. To the right of this, in the middle is our information area. This section of the UI will change contextually depending on what is currently selected or important. Farther on the right we have our rack of icons.

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These Icons are currently undergoing revisions and we shared the Icons with you last week for feedback — they still are not done hence why this block is currently “empty”.

Screen Shot 2015-03-31 at 9.17.05 PM

At the very bottom-left we have some mysterious blue buttons. These will eventually also get proper Icon treatment and then be connected to sub-pages of the game. Right now most of them look the same but this is just “temporary”. When they have proper icons there will be: a tab for information, another for viewing blueprints of built ships, a third for intelligence information on other players and a fourth to review your research options.

On the far right and lower-right corner of the screen we have your deck, discard pile and your hand of cards. New cards can be drawn from the top of your deck and will move (in a hopefully very cool way) into your hand on the bottom-right of the screen. Currently we have the cards placed so that you can see the top-half of each card. We plan on making the full card visible on hover/tap or finger-press hold on the iPad. Cards in your hand can be played by dragging them onto the screen or by taping them and then pressing the “activate” button.

Thoughts?

We hope you like our HUD. As always please feel free to share any thoughts you have, we certainly read everything we hear!

Meet the Team : Rob Masson

Meet The Team Mondays - Head of Operations Rob Masson
Meet The Team Mondays – Head of Operations Rob Masson

We’d like to introduce you to a member of our team every Monday. This week we’re talking to Head of Operations Rob Masson.

Name:

Rob Masson

 

Role:

Head of Operations – Basically I get to do the paperwork.. 😉

 

About:

I am a Software Architect and co-founder of NeoCrux.  I have been an avid boardgamer, role-playing gamer and computer gamer since I was a kid.  Over the past couple of years I have been working on gaming projects to align my passion with my work focus.

 

What’s your favorite thing about GalaCollider? :

Honestly it is two things.  The first is the thrill of watching a new concept take shape and become a reality.  The second is the team.  There are so many awesome people working on this project and I am thrilled to be involved with them!

 

What inspires you? :

I am really inspired by books and movies.  I am an avid Sci-Fi reader and have been enjoying books about man’s adventures to the stars for years.  I love epic storylines like Dune and Foundation and I think GalaCollider has so many of those large epic elements to it!

 

What is your current gaming obsession?: Sid Meiers Beyond Earth for sure.  Plus I just restarted the StarCraft II Campaign.  For physical board games I am playing a lot of Deus and we just played Eclipse recently and I have to say how much I love that game!