Podcast the GalaCast

Hi Folks,

GalaCast

The big news this week is that we started a podcast that will go behind the scenes of GalaCollider. We start off with Trevor and Sebastian the game developer and game designer behind GalaCollider, but you can expect in future episodes more from other members of our team, like lore and programming:

Once we have a few more episodes we will get things up on itunes as a real “podcast”.

Balance changes for November 1st

Our cards have also just undergone another bigger balance change round and we’re moving some of the current cards in the demo/starter deck out from the demo deck and to the core set while putting some cards planned for the core set into the starter deck. Some cards are even switching sides! (a topic for another time)

Deck building and game length

We’ve also been having fun with deck building lately, just with plain text files that we load up into the game. This did uncover some issues with game length where stalemates can happen between high level players on maps with abnormally low star counts. To address this we are experimenting with stars being generated rather than claimed and also a smarter map system where the star values of each map are now calculated based on the map generated rather than a fixed number based on the number of sectors.

We want most games to last around 30 to 60 minutes, unless you opt for a really large map (and therefore know what you are getting yourself into!) – these changes should be a step in the right direction to ensure that game length does indeed remain within these constraints.

You can watch a recent game where I ran a custom deck with lots of frigates and the map had too few stars on it to trigger a star victory. The result was a really fun game, but it lasted too long for what we want the game to do.

Granted this is with zero turn timer in place, which will really help to speed up the game, but even so a game like this needs to reach conclusion in fewer turns:

Other news

Over the last week we worked out the last of the critical bugs on 3.x and now we are just knocking off all the final major and minor bugs before we begin work in earnest on 4.x.

Work on the deck building part of db.galacollider.com has begun.

Sebastian has been busy getting the graphics ready for the giant design overhaul in 4.x.

Finally we also submitted our game to IndieCade, Magfest and IGF recently. Wish us luck!

Looking for

We are currently looking for:

  • More Alpha Playtesters
  • QA Testers
  • Marketing analysts / social media / strategists
  • Unity3D VFX animators

Thanks for tuning in!

Kickstarter Post #11- “Reddit AMA this Sunday”

Hi everyone,

We’d like to extend a special welcome to all our new backers who discovered us today from Divinity’s Kickstarter Update. We’re now over $20k and have over 240 backers!

Reddit AMA

Mark your calendars because this Sunday, Sept. 20th, two of GalaCollider’s board members will be on the Magic: The Gathering subreddit giving an AMA about their experiences working on games.

George Skaff Elias, former VP and Stephan Brissaud, former event manager / senior buyer both for Wizards of the Coast, will be there from 12pm to 1pm Pacific time to answer all of your questions. Not to miss!

New live game recordings

We’ve been quite active on our twitch channel:

http://twitch.tv/galacollider

Every Tuesday at 2pm Pacific you can join us to chat about the game, ask us questions and even play us! We also play at other times randomly when we can. Subscribe to our twitch channel to keep informed when we go live next!

You can also tweet us directly @neocruxgaming if you want to challenge Sebastian the game designer or Trevor the game developer. We’d be more than happy to play and show you the game some time.

If you’ve missed some of our recent games and you want to watch them, here are some of our recordings from the last week:

twitchgame6

Game 6 – Medium map with some exciting build up, tech purchases and dramatic reversals.
https://www.youtube.com/watch?v=6364xRRfZ54

Game 5 – Small map, close level game, a single error can cost you the match.
https://www.youtube.com/watch?v=aZfXjG47EnI

Game 4 – Small map, the importance of scouting your opponent and thinking through your attacks!
https://www.youtube.com/watch?v=fJXiUBgXfko

Online Deckbuilder

gcdb

We’ve been making solid progress on a new webtool. GalaColliderDB will let you browse all the cards currently in the game, make decks, share them, comment and even export them into readable text files. We’ve been working off of a fork from https://github.com/Alsciende ‘s great opensource deck builder code. You may know him from the work he has done on deck builders like: http://netrunnerdb.com and http://thronesdb.com.

We will keep you up to date on the progress we are having with it. When the time is right you’ll also be able to see future spoiled cards here too! We’re hoping all our players will enjoy it, value it as a strong resource and maybe even help shape its future (it’s open source after all).

Featured Artist

Artist: Sebastien Hue
Location: France
Portfolio: www.shue-digital.com
About: Sebastien has created artwork that is being used on GalaCollider’s cards. He takes his inspiration from sci-fi movies and books.

Sebastien_Hue
Sebastien Hue in his Studio

He enjoys the futuristic technological side of the genre because he feels it gives him a lot of possibilities to create and use his imagination.

Hue_WelcomeToKarroraCity
“Mios-1” Development Card Art

He really likes the space and galactic side of things too as he’s very interested in what could exist in other galaxies.

Breakdown_2
Shot Breakdown

He self taught himself digital painting, initially starting with Photoshop. Early on he created logos for music bands and eventually got into CG graphics.

Hue_FireNucleus
The art for many sectors in one…

He always feels the need to create and imagine. When he does it puts him in a good place. Sebastien is particularly skilled at imagining spectacular landscapes.

Kickstarters We Like

Do you have what it takes to pull off sweet stunts while delivering tacos in your pimped out car in a post-apocalyptic world? If you think you can pull off a triple habanero backflip, deliver tacos to a 8th story window, and then land on a grind rail, Tacopocalypse is the game for you. Even in an apocalypse people love tacos, even more so when they can’t leave their rooms because meteors are crashing down from the skies.

2015-09-14 23_21_52-Tacopocalypse by Cherry Pie Games — Kickstarter

Kickstarter Post #3- “PAX Prime Aftermath”

Hello everyone, we have been pretty busy promoting GalaCollider at PAX Prime in Seattle,  but we wanted to make sure you got an update about what’s happening with the game. Our reception from the public and other exhibitors was very positive: we have over 300 new sign ups for our newsletter and 1,800 GalaCollider fliers have been handed out. We even had to print an extra batch of 200 just to get us through the last day!

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The PAX Team- Sebastian, Amy, and Jonathan


Google Meeting

Sebastian met with a representative from Google while at PAX. Google has agreed to offer us support on our project in order to speed up the release of GalaCollider on Android tablets! More details will come in the coming weeks.

Game Replay

Today we wanted to share a 30-minute match between two members of our team: Trevor and Sebastian. It was an action packed match with lots of battles, but who ended victorious? Be sure to check it out!


Looking Forward

We are working on making the pledge levels a bit more clear for people new to the genre. This will be explained more in the next update, but rest assured that it’s a move in the right direction.

Thank you for your continued support. It’s been a hectic few days but it has certainly been 

Featured Artists

Artist: Stefan Stankovic
Location: Serbia
Portfolio: https://www.artstation.com/artist/stankovic
About: Stefan is a concept artist and illustrator who started at an early age, filling his notebooks with sketches from video games, films and comics. In his free time he likes to travel.

Stankovic_Prototype16“Mech Core” Card Art

Artist: Zhangx
Location: China
Portfolio: http://zhangx.deviantart.com

Coalation Frigate“Coalition Frigate” Concept Art

Kickstarters We Like

Tower 57 is a fast-paced, twin stick shooter, in gorgeous 16-bit graphics. It takes place in an “art deco-meets-cyberpunk world, where humanity is split between warring societies living in mega-towers surrounded by radioactive wasteland.” With a heavy emphasis on co-op and a style reminiscent of classic games, Tower 57 is a game you won’t want to pass up.

2015-08-28 17_20_10-Tower 57 by Benitosub — Kickstarter
Tower 57

Full game replay 01

Hi folks, today we bring you a full game. Played by yours truly. This is a fairly long game because I spell-out all of my thought processes and decisions related to various options I have on each turn, with no clock timer. If you like commentaries with a lot of strategy talk, this video is for you.

My opponent Trevor decides to push slowly and methodically for my core-world while I make a split decision mid-game to forgo defense in order to push for prestigious victory by collecting 50 stars. With only 8 stars to go to reach 50, can I hold my territory while Trevor threatens to capture and claim my territory as his own?