Artist Spotlight: Elias Stern

My name is Jason Ayers and one of my roles on the Gala Collider team is Art Producer. Since Gala Collider is a sci-fi based mash up of turn-based strategy and card game, we have a great deal of original art needs for our cards, sectors, etc. In one aspect of this role, I engage with artists that I’ve discovered or artists that reach out to us for the purpose of using their art in the game.  If you’re an artist and would like to see your work in our game, send an email to production@neocrux.com.   I’m writing today […]

Fall release confirmation

The moment approaches, Gala Collider’s open alpha is set to begin on December 18th! We are planning to invite the oldest subscribers first, and we will continue inviting players in batches until we have our desired load of at least forty games running concurrently. Once we hit that load, we will pause to evaluate that nothing is breaking; and then continue to add players until we reach our next goal of 250 concurrent games (and then our next goal of….). So depending on how long you’ve been subscribed, you will get an invitation on the 18th of December or in the […]

Designing Scenarios

Hey everyone! My name’s Michael and I predominantly do work on the development team for Gala Collider. Specifically, most of what I do affects the single player experience in the game. I’m a current Game Design student at NYU, and love pretty much any game I can get my hands on. I have a special place in my heart for 4X games though. This is my first time working on a project the size of Gala Collider, so I’ve tried to get involved with anything I can get my hands on since I started working with the team. For this […]

October 2017 Update

Time is still ticking towards our Alpha release. We are fairly confident we should still be able to hit our Fall 2017 release timeframe, and it will likely be around December 2017 – assuming no major hitches in our planning. Code update for Alpha 6 Alpha 6 is the version number we will be on when the Alpha goes public. We plan on inviting players in batches, with oldest subscribers first. Once we make sure everything works well we will then batch in the next group. We will go deeper into the details of this process once we get closer […]

Meet the Team – Michael Dellapi

Name: Michael Dellapi Role: Level Designer/Outreach About: Games have been something I hold near and dear to me ever since I first beat my dad in Dragon Ball Z: Budokai for the Gamecube. I still haven’t lost but that’s besides the point. I’m currently studying at NYU majoring in Game Design, so most of the projects I have done were mainly for school. GalaCollider is easily the largest project I have ever worked on. I found out about GalaCollider through an email sent to the school and was immediately interested in what the game sent out to do. Starting out, […]

Meet the Team – Michael Chapman

Name: Michael Chapman Role: PR Strategist About: I have been working in the gaming industry for the last 10 years. I have been a writer, a team manager for several large eSports organizations, and managing the community team of a livestream company. I have always loved the business behind gaming and eSports, and I am so excited to be working on GalaCollider. What’s your favorite thing about GalaCollider? I am a big fan of strategy games, and I love the amount of thought that has to be put into each turn. What inspires you? I love a challenge. I have […]

GalaCast Episode 13

8-2017 GalaCast Episode 13: Special Guest: Jim Francis, Co-Designer of Stars in Shadow

Alpha and crowdfund split

Open Alpha / Kickstarter Update In June, we announced plans for our Alpha release, as well as our speculative Kickstarter announcement date. We are happy to say that our Alpha is still on track for a release this fall. We are planning on having an Open Alpha fully playable throughout the winter. However, we recently decided to push the Kickstarter campaign to early 2018. There were numerous factors that influenced this decision, but it’s important to note that our intentions to have GalaCollider playable in the fall remain intact. The important distinction in this change of timeline means that you […]

Creating Sci-fi User Interface Sound Effects: the Creative Process

Hi! My name is Antoine and I take care of sound design and interactive music on GalaCollider. I live in Belgium, birthplace of the big bang theory (no kidding), and I’ve always been fascinated by outer space. In this post I’ll tell you about the different aspects of my creative process for the user interface (UI) sound design, which has been my main focus so far on the game. Before working on specific sounds, I thought about the general sonic aesthetics I wanted to achieve. My goal is that GalaCollider’s UI sounds like a slick and advanced high-tech device. It should […]

GalaCast Episode 12

6-2017 GalaCast Episode 12: All Aboard the Hype Train: Design Changes and the Road to Closed Alpha

Meet the Team – Lawton Arnold

Name: Lawton Arnold Role: Project Manager / Outreach About: I started my technology career off at ESPN as a project coordinator for the Data Platforms group. After about a year I got my Scrum Certification and started to manage projects for the Sports Data Platform as a Agile Project Manager. I have always loved Video Games and ever since Grandma’s Boy, I have always wanted to be a Project Manager on games! When I came across GalaCollider’s blog I knew this was a game that I had to check out! What’s your favorite thing about GalaCollider? That everyone involved is extremely passionate […]