Game Mechanics Changelog

Hello again! Long time, no chat. It’s Mojumbo here today to discuss the changes we made to Gala Collider’s core gameplay over the last year. Without further ado, let’s jump into the list of changes: Resource types reduced from 3 types (Materials, Research and Energy) to just one type (called “Resources”). As such, the Resource exchange window has been removed as well. We decided on this change to simplify the game and focus on the action. In particular, the Resource exchange screen was relatively hidden from view and newer players often forgot it existed. The starting deck size requirements for […]

Game release on Steam!

Hello everyone, the long wait is finally over. We have the game set to go public on January 16th, 2020. That’s a Thursday. Here is the link to wishlist the game on Steam so you will know the instant it is available. The game is currently available for desktop computers on: Windows, Mac and Linux. No tutorials or single player? We made the tough decision to release the game as-is in early access on Steam. We want to show you what is great about the game, which is the head to head player vs. player experience. Our tutorial went through […]

Fall Release 2019

Hello everyone! Jeepers, that was the longest silence to date. But we are back, and with good news! Our plan is to release this fall, stars willing – this could be as early as October 2019. We will release the game on Steam and put it into pre-release status there. All the new rules are done, the main areas where we are still working include: New (tutorial) scenarios Deck builder UI improvements Various bug fixes But rather than just keep working on the game, we want to get it out there, and get people playing it! We will also send […]

Winter 2019 update

Since our last update, Fall 2018, we haven’t had a major set of developments to report on other than getting ever-closer to public Alpha release for the new rules and updates. Progress report We solved the card layout rows issue, 2D map mode now has free panning and boundaries in place, the deck builder is looking solid now, the in-game tips are all working, and Steam integration is done and waiting for countdown. The cleanup is also underway and nearly done where the cleanup is just getting rid of all the mentions and icons of the previous 3-resource system for […]

Fall update 2018

Hi everyone, I hope everyone had a great summer! While we don’t have a new patch release date to announce yet, we are gearing up for a lot activity here in the fall/winter season. Progress with the new rules Since we last wrote, the following rule changes have been coded, implemented and tested. These are rule changes we are feeling very confident about and will be in the next major release of the game -Alpha 7: The game now only uses ONE resource type, not three. The exchange window is no longer needed and was removed. Any ship can now […]

Summer update

Hello everyone, it’s been a little while now since our last blog post and things have been relatively quiet so it is definitely time for another update. Areas being worked on We have many areas of the game currently at 90%+ completion that are very close to done but still not quite finished. The deck builder is really close and just needs some finalization. Meanwhile, our automatic match maker is nearly done final testing before moving to UI design work. In parallel we have been working on new tool tips that will appear contextually as you try to do things […]

2018 Spring report

Hello everyone! Time is certainly flying and we’ve got a lot of updates to share with you. We went to GDC and had a booth set up this year. It was a great event where we got to meet with a lot of publishers and people in the industry. Meanwhile, we’ve also been working on core features of the game like the deck builder, in-game store, first expansion materials and a list of visual / UI enhancements. Finally, enough time has passed since GDC that we’ve had a chance to review various feedback from different publishers. We’ve gotten varied suggestions […]

Early 2018 Report

It’s been about two months since the Gala Collider Alpha officially went live, and we’ve since released about four patches and done five invite rounds. At the moment, we seem to be managing invites in rounds averaging about two to three weeks each in length. Our Discord channel has been growing in activity, especially with the recent tournament we started (see below). So if you want to engage with the devs and our core fan base, head on over. And if you haven’t signed up yet to play this game, make sure to do so! It’s FREE. How to Play Guide […]

Gala Cast Episode 15: Alpha Update

https://galacollider.com/wp-content/uploads/2018/01/Gala-Cast-Ep-15.mp3

Gala Cast Episode 14: Crowdfund/Alpha Split Update

https://galacollider.com/wp-content/uploads/2017/09/Gala-Cast-Ep-14.mp3

Alpha Launch!

Today is the day! We’ve begun to let players into our Alpha. If you did not yet get an email from us, fear not! We will be adding more and more people to the game as the days/weeks progress. We are adding people based on how long they have been signed up on our list, so the longer you’ve been with us, the sooner you will get access. Here is a new video to get you started! If you have not yet signed up, please sign up on our homepage with your email address to get on our list! And for […]