Expandable Cards in GalaCollider

Disclaimer: Some of the following information offers a sneak-peek into our monetary economy plans and is subject to change as GalaCollider continues to be developed. We’d love to know your own thoughts and suggestions!

Hey everyone! It’s Scotty here to give you a brief news update and to talk about expandable cards in GalaCollider.

First off, it’s an exciting time as we approach the completion of our Alpha5 build, which will include all sorts of great new features! In other news, we had a special guest on our podcast this month, Jean-Michel from Abrakam Entertainment, the team behind Faeria which was just released in March. Faeria is a beautiful, fun CCG that takes the land concept from Magic the Gathering to a whole new level wherein players actually create a board map each game that functions somewhat like mana:

It’s a great game, and it’s free-to-play!

We also released a second artist showcase video, with music by Sam Watson!

 

So, a little bit more on the expandable card game model we’ve been envisioning for GalaCollider. With such an increase in popularity of card games in recent years among the gaming community, the NeoCrux team saw an opportunity to try something new. We want to take a different approach to most current digital card games. By combining the foundations of 4X games with the mechanics of card games, we aim to offer players what we believe to be a unique gaming experience.

Many card games have gone down the route of a collectible card game (CCG) model. While this model does create moments of excitement when opening random packs of cards, it can often create an unfair advantage to the player who spends more money on the game. CCGs are not typically available in complete sets, and some cards are usually more scarce than others, meaning that a significant amount of cards packs usually need to be purchased in order to obtain the exact cards you want.

With GalaCollider, we want to level the playing field for our players. This has been achieved by using an expandable card game model (similar to what is used in Android: Netrunner and AEG’s Doomstown: Reloaded for example). Rather than open random pack after random pack, we give players the opportunity to purchase sets of cards where they know exactly what they are paying for. Individual decks can be created from these sets, meaning that players will still be able to enter battles with their own custom strategies.

Each release cycle of cards will explore a different theme and showcase new mechanics, opening up fresh strategies for players to discover and master. The metagame will stay novel as strategies must evolve and adapt to the regular releases of new cards, game modes (various team, co-op, solo modes of play etc.) and maps. Needless to say, GalaCollider remains exciting while being kinder on your wallet than your average collectible card game!

If you like what you’ve read, then feel free to sign up to our newsletter. We’ll update you with new developments and let you know when you can try GalaCollider for yourself! Simply leave your email address here.

Spring Updates 2017

Hey everyone! Lots of exciting things have been happening with GalaCollider, and progress is steady! Here’s a brief update on what’s been going on with the game and with the GC team. Progress of the Save/Load feature is going well – our dev team has been pulling the impossible with this very complex feature. Combining simultaneous play with asynchronous gameplay and accounting for all scenarios is a very complex scenario to code for. This feature will be hands-down the most complex code component in the game to date; but the pay off should be substantial since it will let anyone play […]

GalaCollider’s Evolving Campaign

Hey everyone, it’s Scotty here from the Outreach team! One of our biggest draws towards strategy-based games like the Sid Meier’s Civilization series is the fact that no session ever has to be the same. The players themselves help drive the story of every game they play, all depending on how they focus their efforts and objectives during a playthrough. With GalaCollider, we want to take this a step further by creating a game where your actions not only affect individual games, but help to co-author the overarching story seen by every participant. So how can we achieve this? As […]

2016 Year End Update

Much has happened over the course of 2016, and we’re getting ever closer to the Beta version of the game. Our Alpha 5 build has seen many UI upgrades, improved graphics, a new Street Fighter-like ‘star bar’ meter (to track players’ progress towards star victory), roll-over tips, a 2D/3D toggle mode, and most recently the battle-zoom UI. In battle-zoom you can see your ships up close, plus weapon animations and explosions get the spotlight: Many other new features have also been completed: The deck-builder is live with the full core set of cards User accounts have been integrated into the […]

Gaming in Montreal

Hey everyone, Elijah/Licoricefish here. I’ve had the pleasure of attending a couple great gaming events this past month, namely MIGF (Montreal Independent Games Festival), and MIGS (Montreal International Games Summit). I was really hoping to get a booth to showcase GalaCollider, but despite not getting one it was still lots of fun getting to check out a myriad of unique games by local and international developers! One of the first games to really catch my eye was Dread Nautical by Hibernium Games, a spooky roguelike game set on a dreadful, procedurally generated ship at sea! The game’s still in development, but the controls are […]

3D Modeling – Bringing Cards to Life

Greetings, my name is Kamil Micek. I’m the 3D Modeler for GalaCollider. Im responsible for all the 3D assets you see in the game. Modeling, texturing, UV work; if it’s 3D, I do it. Little about myself. Im originally from Poland, but I’ve been living in New York City most of my life. I’m in my final months of completing my B.S. in Computer Animation at Fullsail University. I specialize in hard surface modeling.  GalaCollider fit like a glove for me. This is my first project of its kind in the industry, but I have worked on some other projects […]

Worldbuilding 2.0 — Meet Justin Hung

Hello GC fans!  My name’s Justin Hung, and I’m really excited to be a part of the GalaCollider team as one of the creative writers on board.  Just wanna to introduce myself, and talk about my experiences with the project so far. Here’s me↓ I’m currently a narrative designer and writer working out of the Greater Atlanta Area, but my first experience with GalaCollider came when I saw the game’s booth at the East Coast Gaming Conference up in North Carolina.  There, I found out that the team was looking for more writers, and, after exchanging contact information there, Sebastian […]

Worldbuilding GalaCollider

Hi! Jess Haskins here, creative writer for GalaCollider. I wanted to introduce myself and share bit about what I’ve been working on as I build out the setting, backstory, and narrative arc of GalaCollider’s “Milkomeda” galaxy and the characters who inhabit it. Here’s me: I’m a game designer and writer based in Brooklyn, and I first got attached to the project when I met Sebastian during the brief period he was living in New York. He attended a monthly drink night I host for local indie game developers, and as we chatted, I learned that he was making this multiplayer […]

The Art Hunt

Hey everyone! Elijah/Licoricefish here to talk about what I’ve been up to the past few weeks: art hunting for GalaCollider. So far I’ve had 13 new artists agree to us using their art! By virtue of being a digital/expandable card game, GalaCollider naturally calls for large numbers of cards, each with an unique and appropriate piece of artwork. Right now on our online deckbuilder, GalaCollider has 83 core set cards and 60 sector cards. These are the current public cards, that anyone can check out and build decks with. However, this initial batch of cards is just the beginning! A multitude more are being conceptualized, […]

Summer progress update

Hi everyone! Sebastian here. Man oh man, what a trip these last months have been. Pretty surprising that I haven’t posted on the blog since our Open Alpha-4 event. But rest assured, things have been progressing steadily. Since then I moved to North Carolina, set up shop here and went to a local event called ECGC where I met and ended up recruiting onto the project a good half-dozen people (score). Game development progress Where are we with the game now? Well you might have seen our tweets and other posts that our ship 3D models have been improved. While […]

Starship models, card art, & indie games

Hey everyone, Elijah/Licoricefish here. The NeoCrux team has been hard at work on our latest Alpha build of GalaCollider! Sebastian redesigned many of the 3D spaceship models for the game, so I thought I would share some of that progress with you all. Check out some of the new models for the Sylith dreadnaught ships:                                                    The new distinct colouring on the ships is meant to indicate factions, and to make it clearer in-game who each […]

TCAF Recap – Fun and Games (and Comics)!

Toronto Comic Arts Festival Hey all, Trevor here today to talk about my experience attending TCAF (Toronto Comic Arts Festival) this year. It was a great time and my first experience showcasing GalaCollider at a live event. Without further ado, let’s hop right into it!   So, TCAF is a comic arts festival that showcases lots of amazing comics. However, it also has a Comics vs Games section. That’s where GalaCollider was set up. Two of us were attending, myself, the game developer and PFG coordinator, and Rafael, a volunteer formerly from our Outreach team. The week leading up to […]