Crowdfund Alpha release – this Fall!

If we could harness excitement into electricity, the GalaCollider team would’ve been the equivalent of a lightning storm over the last couple of months! Everyone has been working at full throttle to get the game ready for you guys, and it’s shaping up very nicely. You can expect to play GalaCollider yourself this coming Fall, but in the meantime we have some updates to share with you.

Crowdfund this Fall

GalaCollider is just about ready to release as we approach the end of our Alpha development cycle. It’s been nearly two years since our first crowdfund campaign, and we’re coming back for round two. While we’ve come a long way in the last two years without funding, we’re at the point where we still need a small sum of capital to secure licenses for artwork. We’re still working on an exact date, but we’re aiming to launch this Fall, 2017.

Best of all, our Alpha release will coincide with the crowdfund! This means that it will be possible to play GalaCollider while the crowdfund is ongoing.

Design Updates

If you’ve been following our social media channels, you have likely seen some behind-the-scenes images from our design team. More emphasis is being applied to the art shown on cards by reducing the amount of text and numbers displayed. We are shifting this information to be more contextual and displayed around the cards themselves. The goal is to make the game feel more elegantly-minimal without necessarily reducing any of its intuitive usability.

Card Information display

Here is a sample of our new (in progress) card information overlay:

Animated Cards

Having more space for art also opened us up to consider and create animated cards with special visual-audio effects! Ship cards will have 3D animated scenes, while development and operation cards will have more of a 2D animated design. Each card in our game will come to life before your eyes. You can expect all player-cards to have their own animated versions when we launch our final release.

Game play update

In addition to completed scenarios, tutorials and many UI improvements, we’re going to have Asynchronous Mode ready for the Alpha crowdfund release. In Asynchronous Mode, if you are playing a game without a turn timer, you will be notified as soon as all players have completed their turns, and play will continue. This is ideal for players who want to play various matches at once, or who don’t have a lot of time to dedicate to a single session.

This will bring the modes of play up to three:

  • Single player scenarios
  • Head-to-head play with a 90 second turn timer
  • Head-to-head play without a turn timer

Future plans still exist to add even more game modes like co-op, survival, raids, team battles, 8 player free-for-alls and more.

Team Updates

Antoine Van Lierde, our new sound sculptor, has been working on bringing extra atmosphere to GalaCollider, focusing on creating a consistent ensemble of sounds that reinforces visual feedback and the meaning of different actions, and building dynamic music for the game. Antoine is unique among sound designers in that he can also write code! We truly hope you will find GalaCollider as audibly satisfying as it will be visually.

 

Nick Hill has joined our team as test manager with 10 years of experience. For five of those years, he worked at Blizzard Entertainment, debugging their flagships games like Starcraft II, Hearthstone and many more. We’re honored to have him with us.

 

 

Podcast

We were thrilled to have Jean-Michel from Abrakam, the team behind FAERIA, on our podcast. FAERIA came out in March and is a free to play “PC card battler perfected for mobile.” If you missed the podcast then be sure to check it out below. You can also subscribe to our podcast on iTunes or download past episodes from our podcast page.

Newsletter Rewards

Here’s some great news for all of our newsletter subscribers. As an early adopter, we’re going to offer you tier upgrades on our future crowdfund. Whatever you pledge, we will bump your rewards up a notch to the next level. If you have friends who you think would enjoy GalaCollider, let them know that they should sign up to play before we launch the crowdfund in order to secure this perk for themselves.

Closing thoughts

This is a project we strongly believe in and we want to bring you the best game we possibly can, but we need your help if we’re going to make it.

Thanks for your interest and continued support!

Have feedback? Want to talk with us? Look us up on Discord, Twitter, Facebook or shoot us an email.

See you in about a month with our next update and more specific details regarding our Alpha release.

Expandable Cards in Gala Collider

Disclaimer: Some of the following information offers a sneak-peek into our monetary economy plans and is subject to change as Gala Collider continues to be developed. We’d love to know your own thoughts and suggestions!

Hey everyone! It’s Scotty here to give you a brief news update and to talk about expandable cards in Gala Collider.

First off, it’s an exciting time as we approach the completion of our Alpha5 build, which will include all sorts of great new features! In other news, we had a special guest on our podcast this month, Jean-Michel from Abrakam Entertainment, the team behind Faeria which was just released in March. Faeria is a beautiful, fun CCG that takes the land concept from Magic the Gathering to a whole new level wherein players actually create a board map each game that functions somewhat like mana:

It’s a great game, and it’s free-to-play!

We also released a second artist showcase video, with music by Sam Watson!

 

So, a little bit more on the expandable card game model we’ve been envisioning for Gala Collider. With such an increase in popularity of card games in recent years among the gaming community, the NeoCrux team saw an opportunity to try something new. We want to take a different approach to most current digital card games. By combining the foundations of 4X games with the mechanics of card games, we aim to offer players what we believe to be a unique gaming experience.

Many card games have gone down the route of a collectible card game (CCG) model. While this model does create moments of excitement when opening random packs of cards, it can often create an unfair advantage to the player who spends more money on the game. CCGs are not typically available in complete sets, and some cards are usually more scarce than others, meaning that a significant amount of cards packs usually need to be purchased in order to obtain the exact cards you want.

With Gala Collider, we want to level the playing field for our players. This has been achieved by using an expandable card game model (similar to what is used in Android: Netrunner and AEG’s Doomstown: Reloaded for example). Rather than open random pack after random pack, we give players the opportunity to purchase sets of cards where they know exactly what they are paying for. Individual decks can be created from these sets, meaning that players will still be able to enter battles with their own custom strategies.

Each release cycle of cards will explore a different theme and showcase new mechanics, opening up fresh strategies for players to discover and master. The metagame will stay novel as strategies must evolve and adapt to the regular releases of new cards, game modes (various team, co-op, solo modes of play etc.) and maps. Needless to say, Gala Collider remains exciting while being kinder on your wallet than your average collectible card game!

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