Meet the Team – Kamil Micek

Name: Kamil Micek

Role: 3D Modeler

About: Ever since I was a kid, I loved to create. I eventually took up 3D modeling and fell in love with the profession. Today, I create 3D assets for GalaColider, bringing together my passion for Sci-Fi and 3D modeling.

What’s your favorite thing about GalaCollider?

The vast selection of ships and cards, each having a unique place in the GalaCollider universe.

What inspires you?

Work by some of the old Sci-Fi masters, like Ralph McQuarrie.

What is your current gaming obsession?

Steel Division: Normandy 1944, Heroes of the Storm, Company of Heroes 2.

Any links you’d like to share?

https://kamisama666.artstation.com/

Meet the Team – Scott Dunroe

Name: Scott Dunroe

Role: Community Manager

About: I originally come from an online marketing background but have always had a keen interest in online communities for as long as I can remember. Prior to this role with GalaCollider, I had helped to grow and manage one of Google’s business communities for two years; while also being one of Google’s Top Contributors for a good number of years now. One of my true passions has also resided with gaming though, which is why I turned my attention to looking for roles on Indie DB. My search was successful and I’ve been fortunate enough to be working with the rest of the GalaCollider team since 2016!

What’s your favorite thing about GalaCollider?

The combination of deck-building with tabletop mechanics is something that caught my attention immediately; I’m a big fan of games that aren’t scared to try something different. Throw the sci-fi theme into the mix and it was almost a love at first sight situation!

What inspires you?

It’s often the passion and enthusiasm shared by the people around me. The GalaCollider team are an amazing group with some great ideas and skills between them. It is also really nice to see the public becoming excited about the development of GalaCollider via our social channels.

What is your current gaming obsession?

Work keeps me busy so I’ve recently been trying to stick to games that can be played in shorter sessions. Rocket League and a lesser known game called Atlas Reactor have got me hooked at the moment.

Any links you’d like to share?

Feel free to drop by on Twitter! http://twitter.com/NeoCruxGaming

 

Meet the Team – Jess Haskins

Name: Jess Haskins

Role: Creative Writer

About: I’m a game designer and writer in Brooklyn, NY specializing in interactive storytelling, worldbuilding, and narrative design. Among the projects I’ve worked on is Muse Games’ multiplayer online steampunk airship shooter Guns of Icarus Online, for which I did all the writing and worldbuilding (as well as design, community, and a few other things). I’m also involved with a few local community groups, including co-chairing the IGDA NYC chapter and hosting a monthly drink night for NYC Indie Games. That’s where I met Sebastian during the brief period he was living in NYC—just long enough to get introduced and to get onboard with GalaCollider!

What’s your favorite thing about GalaCollider?

I was immediately impressed by the scope of the in-game universe and commitment to thoughtful, engaging, sometimes subtle storytelling in a multiplayer strategy game. Four billion years in the future is a pretty audacious setting. It’s a fun challenge to imagine the diversity and multiplicity of civilizations and cultures that could exist in such a remote context, while still making the factions, characters, and items players will encounter relatable and compelling.

What inspires you?

When I dig into a new project I like to start with research grounded in the real world. On GalaCollider, there’s no shortage of astronomical references to turn to for inspiration: star maps, timelines of evolution, simulations of galactic collisions, theories about alternate forms of life, the history of the universe since the Big Bang. I like to read science magazines like New Scientist and Nautilus, which are a great source of ideas. On a more narrative level, I always come back to Star Trek, with its rosy vision of space exploration and the future progress of humanity. For a somewhat grittier take on the rise and fall of galactic civilizations, the nature of technology, and the origin of life, the Battlestar Galactica reboot had some intriguing ideas and big themes (even if they were making up the plot as they went along). In games, the Mass Effect series earns a special place as great space opera with epic scope, meticulous worldbuilding, and sensitive and compelling character drama, including a touch of humor.

What is your current gaming obsession?

While I put off deciding which RPG series I want to spend the next several hundred hours immersed in (Wasteland, Fallout, or Baldur’s Gate?), I’ve been playing a bunch of point-and-click adventures (LucasArts classics like Indiana Jones and the Fate of Atlantis and The Dig), and catching up on recent Telltale series (up next: Game of Thrones, or maybe Tales from the Borderlands).

Meet the Team – Madeleine Gray

Name: Madeleine Gray

Role: Creative Writer

About: Recent graduate of the University of California, San Diego (class of 2016). I like snowboarding, yoga, pretty much every film by Studio Ghibli, animals of all sizes, and, of course, video games. Games have shaped who I am today. I love the lore and worlds of games like World of Warcraft, The Elder Scrolls, and Mass Effect. When I stumbled across GalaCollider, I was immediately intrigued by its lore and the vastness of the game’s universe, and knew I had to be a part of the team.

What’s your favorite thing about GalaCollider?

The lore, and the scope of what the team wants to accomplish!

What inspires you?

I’m inspired by people who always chase their dreams, break down boundaries, and love what they do.

What is your current gaming obsession?

Undertale. I would also like to learn how to DM for Dungeons & Dragons!