Set billions of years in the future when Earth is a distant memory and the Milky Way is in the midst of a multi-million year collision with Andromeda, GalaCollider is a card game played on an ever-changing star map. Watch your cards transform into 3D models, move your armada, and partake in tactical battles.
GalaCollider is a cross-platform game that innovates by combining the collectible card genre, real-time and turn based strategic elements together into an exciting space-exploration game with rich story and intuitive game play.
Master your strategy by researching new cards, scouting your enemies, and outwitting your opponents. Conquer the galaxy with three different ways to win.
GalaCollider is being developed for PCs: Windows, Mac, Linux and Tablets: Android and iOS.
There are 3 different ways to win a game of GalaCollider: by building up your stars through expansion, by capturing another player’s core world by contesting all of their planets.
When you play cards onto the map, they transform into the 3D models of ships, planetary structures,and, in the future, also into ground forces, spies and heroes. Once on the map, you can move them around the board from planet to planet.
Explore worlds, decide which ones to colonize and expand your empire. Battles are tactical, and you will need to make decisions about which cards to play and when you want to battle to increase your odds of winning.
Colonizing planets also grants you resources. There are different resource types in the game: materials, research and energy. Generally speaking you use materials to build ships and planetary developments, research to buy and/or draw new cards and energy to build and move ships around the map. How many resources you generate each turn is primarily determined by how many and what type of planets you have colonized. Resources are also exchangeable at a 2:1 ratio.
Because games are simultaneous, there is little downtime between turns. This means that we can put more than 2 players on the same map without any increase in turn-length from doing so. Because you don’t get to see your opponent’s move before you play, you will need to anticipate, bluff, and out think what your opponents are doing each turn if you are going to win.
Your strategy relies on the deck you build and your toolbox of technology options before you play. During the game you can then modify your strategy by purchasing and changing your deck of cards on the fly using your tech-pool.
A game on a small map will take about 20 to 30 minutes, especially if you play with the turn timer active.
- A unique gameplay experience. GalaCollider fuses the conquest of turn based strategy games (AKA 4X games) with the fluid tension and high paced play of digital card games, creating a new genre with the best aspects of both.
- Build decks with a huge variety of strategies and depth. Build your deck and seed your technology pool before each game with your favorite strategies. Then, modify your deck as you play to adapt your deck and beat your opponents.
- Play at your own pace. Optional turn timer allows for either long, calculated matches over several days or for quicker, casual skirmishes that you can play in a single sitting.
- Play as distinct factions for asymmetrical gameplay. Conquer the galaxy as the quick, alien Sylith faction or the steadfast, human-descended Coalition, and stand your ground as more factions join the fray.
- Free starter decks. Every faction gets a free starter deck, and all players receive starter decks for each faction as they are released, completely for free.
- The story is yours. Player interactions, tournaments, and event outcomes will directly influence the story of GalaCollider and future events.
- New material on regular release cycles. Each release cycle of cards will explore a different theme and showcase new mechanics, opening up fresh strategies for you to discover and master. The metagame will stay novel as your strategies evolve and adapt to the regular releases of new cards, mechanics, game modes (various team, co-op, solo modes of play etc.) and maps.
We’re working to create a deep game with a rich storyline. It is being created by a large international team of passionate indie gamers and supported by an experienced board of directors.
I believe GalaCollider could be a contender for a game of the year award. Nothing else has been this innovative in a long time. – Zac Phoenix, TradingCardGames.com
With deep, strategic gameplay that doesn’t get too complex to be inaccessible, GalaCollider is a rich and refreshing take on the ever-expanding market of digital card games. – John Edward Bridgman, indiegames.com
Sounds really awesome and it looks like there are a lot of deep mechanics involved. – Brad Cummings, boardgamegeek.com
Intuitive and easy. […] I went into this having never played a card based video game, but GalaCollider certainly converted me. […] Even at this early stage, the game has so much depth and replayability, I was actually struggling to stop playing because I was enjoying finding all the nuances to it. – Edd, Video Game Almanac
This is a pretty ambitious game, and I say that in a good way. – Jose San Mateo, Indie Haven
[NeoCrux] has put a whole lot of thought into deckbuilding. It’s nice to see that it’s not just ‘Here’s an attack card. Here’s a defense card. – Travis Williams, Reflective Riot
“It is here that my story begins, with humanity scattered among the stars, inexorably altered by them. Our people changed gradually through time. Over the millennia, the only aliens we encountered were ourselves. Separated by great distance, our encounters with one another were infrequent and sometimes violent. Even so, our common ancestors bound us together, and it is that heritage which forged the reunification we now enjoy today, albeit out of necessity. Time is the great creator that shapes a species to fit its cradle…
Oh how comfortable it was to hold this thought, that we were alone and sovereign. But this paradigm was not so long ago broken. For among new stars came new beings, whose lineage we could not trace back to our own…
When our two Galaxies collided, this is when our true history began.”
-Kio’reen Laxor, Ambassadorial Prophet of the Seven Spires
Welcome to where worlds collide. Four billion years in the future, Earth is a distant memory, devoured eons ago by the same sun that gave it life, and the Milky Way is in the middle of a multi-million-year collision with its neighboring galaxy, Andromeda.
The inhabitants of our little pocket of the Universe are witness to this interminable struggle of planets and suns, nebulae and black holes. The residents of these galaxies are bracing themselves for the inevitable: drastic changes to their core-worlds, a double-edged force of destruction and creation. Those fortunate enough to escape cosmic devastation cannot escape the war coming to them, the war fought to claim safe core-worlds like their own.
The Sapiens abandoned the Solar System long ago, spreading throughout the Milky Way to settle new colonies and reinvent their civilization. The surviving settlements were cut off from one another for billions of years by the vast distances of space. Adapting to their new homes, each population took a different evolutionary and cultural path to prosperity.
As the Sapiens reconnected with their long-lost kin, they found that humanity’s descendants had become vastly different: a multitude of entirely separate species. Periods of peaceful trade and violent warfare marked the sporadic reunions of the offspring of Earth. As the unfolding collision with Andromeda threatened many core worlds, some of them came together to form the Sapien Coalition of the Milky Way, a grudging alliance tasked with protecting and colonizing new sectors. During an exploratory mission, they discovered a new, truly alien civilization, the Sylith. This encounter spurred the Coalition to quickly raise a military force as a defense against these unknown aggressors.
Quietly nestled in the arms of Andromeda, the Sylith survived the environmental changes on their core-world, Elgyin, not by abandoning it, but by adapting and moving their cities underground. Looking to the stars, the Sylith set out to rapidly colonize as many planets as possible. A divinely granted edict bolstered their efforts to proliferate, in order to seek out natural power sources and protect them from harm, both cosmic and alien.
Blessed by their goddess Hathṣtī, the Sylith are capable of influencing the motion of celestial bodies. With this power the safety of their core-worlds was guaranteed. However, when an alien faction of Sapiens made contact, it became clear that the Sapiens were an egocentric species. There could be no peace in the Void so long as the Sapiens remained.