Winter 2019 update

Winter 2019 update

Since our last update, Fall 2018, we haven’t had a major set of developments to report on other than getting ever-closer to public Alpha release for the new rules and updates.

Progress report

We solved the card layout rows issue, 2D map mode now has free panning and boundaries in place, the deck builder is looking solid now, the in-game tips are all working, and Steam integration is done and waiting for countdown.

The cleanup is also underway and nearly done where the cleanup is just getting rid of all the mentions and icons of the previous 3-resource system for the new 1-resource system.

The biggest thing left is just getting the new tutorial-scenarios done, and then a ton of QA testing. The testing will be the least news-worthy block of time to come, since that isn’t very exciting to talk about… we found a bug! We fixed it… Yay. Repeat…

Release Plan

So still no release date, I am afraid to say, but still moving ahead with the re-release.

You are all welcome to still sign up for access, our release schedule will hit the following steps in this order:

  1. Internal testing approved (no critical / major bugs – only minor or cosmetic issues left)
  2. Release to existing Alpha players (so no new invites here yet)
  3. Incorporate feedback into the game (hopefully all positive and minor, resolve any blocking bugs for launch)
  4. Release game on Steam

Sticking it through

Thank you for staying interested with us through our long journey! Almost there…

Sincerely,

Sebastian / Razcrux.