Early 2018 Report

Early 2018 Report

It’s been about two months since the Gala Collider Alpha officially went live, and we’ve since released about four patches and done five invite rounds. At the moment, we seem to be managing invites in rounds averaging about two to three weeks each in length.

Our Discord channel has been growing in activity, especially with the recent tournament we started (see below). So if you want to engage with the devs and our core fan base, head on over. And if you haven’t signed up yet to play this game, make sure to do so! It’s FREE.

How to Play Guide

Over on our YouTube channel, we uploaded a few guides to help you get more familiar with the basics. Be sure to check them out to learn more about the Explore and Battle Phases:

Expansions and Deck Building

The most exciting development we have underway however, is our first expansion series. Our expansion packs will introduce new cards that will change the way you strategize. Along with our first expansion, we will be releasing our deck builder. Right now you can make decks, but only using a website toolso getting the deck builder in as part of the app will be a very welcome addition.

This is a quick design comp I made showing the general layout for the deck builder. The top row are your filters. Below that is a ribbon where you can select cards to add, and in the lower half you have a tab for your Main Deck, Tech Pool, cards from each, and which commander you are building around. Soon we should be at a point where we will be doing final testing, polishing, and then release planning:



Our next blog post will focus exclusively on the details of our upcoming expansion (and spoil a card or two!), but for now I can share a little story blurb to set the stage:

After disastrous first contact with the Sylith, the scattered Sapiens officially establish their Coalition. Backed by the force of a new treaty and the marshaled resources of half a dozen worlds, their initial advance against the Sylith is resolute and deadly.

As more and more Sylith encounter hostile Sapiens in deep space, conflict became constant and the imbalance in the Void grows to new heights. Faced with the unyielding force of their enemies, the Sylith First Arbor, embroiled in internal conflict, finds a common resolve to declare a Divine Mission and eradicate the Sapiens.

Card Art

We continue to add more card art to the core set. Since we are in Alpha, so it’s possible any card with art could get replaced laterbut it is certainly nicer to play a card game with more art and less placeholder text. You can expect these and many more to drop with our next update patch. Here are some screenshots of what the new art looks like:


If you missed it, our most recent episode of the Gala Cast discusses some of our experiences with the Alpha so far and some of the standout moments that have happened since Gala Collider opened up to the public.

You can also subscribe to us on iTunes.

Visual Effects and 3D Models

We are continuing to make improvements to the various effects. In the last few weeks, we completed effects for fancier reshuffles (teching up), a bunch of new effects generated by Operation card plays, various card glows, and more.

We’re also working on new 3D models for the upcoming expansion and progressively fixing and improving the developments for the core set. You can check out previews of some new effects below. Also, be sure to follow us on Facebook and Twitter to see more!

Tournament: Beat the Devs

Last but not least, we are currently running a multi-week tournament against the developers!

Sixteen players signed up on February 19 to take on members of the Gala Collider team and hopefully school them at their own game. You can follow progress on the tournament page. Many of the players are streaming their games on our official twitch, but also on their own channels. Sad you are missing out? Want to find and play other players? We’re all hanging out on our Discord server, and we have a second bracket starting very soon. You might have time to join if you want to jump in.

Heading to GDC

Will you be at GDC or just live in San Francisco and want to hang out? At least five members of the team will be there, and we will have a booth tooshowcasing the game and hunting for publishers and investors (cause you never know!). Still a few weeks to go, but we are excited.

More again from us soon!