October 2017 Update

Time is still ticking towards our Alpha release. We are fairly confident we should still be able to hit our Fall 2017 release timeframe, and it will likely be around December 2017 – assuming no major hitches in our planning.

Code update for Alpha 6

Alpha 6 is the version number we will be on when the Alpha goes public. We plan on inviting players in batches, with oldest subscribers first. Once we make sure everything works well we will then batch in the next group. We will go deeper into the details of this process once we get closer in a month or so.

Right now, we are mainly working on the following code-related tasks:

  • Player profile enhancements
  • Game lobby and room UI
  • Basic matchmaking logic – to ensure new players tend to find other new players when creating/joining games
  • New card overlays for full-art formats
  • New weapon effects, explosions
  • Sound design
  • Final touches on single player scenarios, tutorials
  • Game patcher Mac/PC testing and design

Discard for Research – GONE

We tried out a mechanic for a good few months where you could discard any card from your hand for one research point. While it did a good job of addressing access to higher technology options on smaller maps, it led to two negative consequences that we decided were not worth the trade off. Namely it encouraged heavy hand-deck manipulation as a strategy, which is a very min-max type thought process, while detracting you from the core of the game: which is focusing your choices in your hand & the ships on the map.

You could easily spend the majority of your turn discarding and drawing large numbers of cards to find a particular solution, which is not necessarily something we want as core gameplay but also a very high-level thought process. Our game already has a very high skill ceiling and this ability as a core-feature for all decks just meant that the skill ceiling was even higher than it perhaps needs to be. Players who discard heavily just win against players who don’t. We were not promoting intuitive gameplay by doing this, players are not “used to” throwing away all their cards to draw new ones, especially when they are learning and don’t know why a different card would be any better.

The ability to discard for research may very well return, but if and when it does, it will be in the form of an ability you can deck build around and progress up to as you play, rather than an innate way of playing.

We should give a shout-out to Jean-Michel from Abrakam / Faeria Рwho also mentioned this concern on a podcast we had earlier this year.

Video Production

Our team is now also busy working on two videos, one of them will be the intro-lead for our game when it launches. It will convey the big-picture story behind the game of the game and where things begin. The other will eventually attach onto the first as continuation where we unveil the video elements of gameplay, but from the perspective of our characters story. We will be utilizing these videos as part of our upcoming crowd-fund campaign next year.

Art Licensing

Recently we have been focusing more on securing specific artworks from our ~35 artists rather than seeking out new artists to work with. We’ve got licensing agreements finalized with 4 or 5 new artists in just the last few weeks, totaling more than 35 secured artworks.

Meanwhile Eko Putek continues to produce commissioned artwork for our commanders and our upcoming lore video. You can see on our last blog post the two pieces he did for our commanders.

If you haven’t noticed it yet, our Twitter and Facebook pages also have new blue-green back art that was a lot of fun to make and incorporates 3d and 2d art from 5 different people all together in a larger space-scene.

Recruiting

The main positions we need to fill currently are:

  1. Community Manager(s) – Timeshares
  2. Social Media Manager / Specialist – PAID
  3. HR / Admin РTimeshares
  4. QA Testers (especially testers with Mac OSX) – Timeshares

Let us know if you or someone you know would like to join our international passionate team!