Alpha and crowdfund split

Open Alpha / Kickstarter Update

In June, we announced plans for our Alpha release, as well as our speculative Kickstarter announcement date. We are happy to say that our Alpha is still on track for a release this fall. We are planning on having an Open Alpha fully playable throughout the winter. However, we recently decided to push the Kickstarter campaign to early 2018.

There were numerous factors that influenced this decision, but it’s important to note that our intentions to have GalaCollider playable in the fall remain intact. The important distinction in this change of timeline means that you will now have the opportunity to play GalaCollider before our crowdfund. This allows us to get feedback from a much larger player base so we can make adjustments leading up to the Kickstarter. Perhaps even more importantly, if we ran the crowdfund when we originally intended (at the end of the year), we wouldn’t have been able to spend the majority of our gathered funds before taxes were due.

With this information in mind, we will continue to update you all on the ongoing progress. We believe that building a community of players will be incredibly helpful for the coming Kickstarter. As always, your feedback and support will ultimately influence GalaCollider, so we hope to hear from you as the Open Alpha draws nearer!

Commander Cards

We decided to replace Core Worlds with Commander cards. Decks are built around a Commander card, which doubles as your starting planet. The Commander functions exactly as the Core World has in the past, possessing a unique ability that can dramatically affect how a deck plays out.  Here are some of the new Commanders!

Uki Mondragon

Captain Uki Mondragon is the embodiment of a weathered, dependable leader. She is tough, smart, determined, and resourceful, with a loyal crew. As the fleet commander of one of Earth’s earliest sleeper convoys, she could never have imagined just how far fate would bring her.

 

Captain Mondragon commands the Astral Wanderer, the flagship of the 187th Galactic Colony Fleet. Launched before the development of jump drive, the 187th Fleet traveled at sublight speeds, drifting along a pre-plotted course with the colonists and crew in suspended animation. Eons passed this way before the fleet reached its destination: the third planet of the Norollan system in the Caelaran sector.

 

Of the twenty-seven vessels that embarked from Earth, only sixteen remained with the fleet—the fates of the others unknown. But there was no time to mourn for souls lost, and no time to celebrate the journey’s end. Before they could reach the orbit of their intended home, the would-be colonists were confronted by a ship of alien beings—the first intelligent life not of Earthly origin that humans had ever seen. And they were not welcomed. Of those sixteen ships that had made it all the way across the galaxy, only seven survived a disastrous first contact with the hostile Sylith they encountered there.

 

In time, Captain Mondragon made contact with other Sapiens, fellow branches of humanity’s descendants that occupied this part of space; discovered that her home galaxy, the Milky Way, was in the midst of a chaotic collision with once-distant Andromeda; and learned that there were others like her, colonists from the earliest days of deep-space flight who now wandered the stars, known as Peregrines. Light-years and eons from everything she once knew, she remains unwavering in her original mission: to keep her people safe and seek out new homes for the children of Earth among the distant stars.

Solta Vrithin

Niu Kor’Ima Solta Vrithin is the Supreme High Priest of the Void, spiritual leader of all Sylith. From their seat at the First Arbor on the Sylith homeworld Elgyin, they interpret Hathsti’s will and ensure that balance is maintained throughout the Divine Void.

 

Of late, that balance has been increasingly precarious. The gradual, balletic merging of galaxies is causing chaos on a cosmic scale, throwing Sylith colonies throughout the Continuum into disarray and uprooting entire populations. And the incursion of hostile Sapiens invaders from the Milky Way into Continuum territory is even greater cause for concern, an existential threat to the Sylith people and way of life.

 

Attuned to the mounting imbalance in the Void, and disturbed by the ominous Perceptions of certain of their more sensitive kor’imri, Niu Kor’Ima Vrithin determined that the time had passed for merely watching events from afar. Assembling a command fleet, they departed the Arbor and took to the Void of space in order to confront the alien threat directly.

Visual Effects Update

We are currently testing new visual effects for each ship and weapon in the game. Every attack in the game will have a distinct effect, from pulse firing to missile barrages. These visual effect changes will transfer over to planetary invasions and ground battery assaults. Below we have a small sample of our work in progress on the pulse fire weapon. We will also showcase these future changes on our Twitter and Facebook accounts, so be sure to follow if you want to see more!

Code Merge Update

Save/Load is now officially working! We recently made a huge code merge in GalaCollider that brought all the work we put into Save/Load into the core game assets. We have worked on this for approximately nine months now, making it our most complex piece of code yet. The Save/Load function is going to allow for asynchronous play in GalaCollider, which will allow players to play at their own pace. Asynchronous play takes us in an entirely new direction from what we had with “peer to peer” gameplay and allows turns to be taken over several days. This will be a huge benefit to those attempting to play GalaCollider across different time zones, or even just different gameplay schedules. As an extra bonus, this allows you to return to games that you may have disconnected from because of a network error.

The Save/Load feature opens up a lot of doors for what we want to do in the future. For example, Save/Load paves the way for the replay system. Because games are now saved on a separate server, players will eventually be able to revisit entire matches to see where they can improve, or cast or spectate competitive events.

Team Updates

Mike “Hawkeye” Chapman

Hawkeye is our outreach strategist. He has been working in the gaming industry for the last 10 years as a writer, a team manager for several large esports organizations, Team Curse and Denial esports, and managed the community team of Hitbox, a livestream company. Hawkeye has always loved the business behind gaming and esports and is very excited to be working on GalaCollider.

Closing Thoughts

GalaCollider is moving forward at an incredible pace, and we could not be happier with how we as a team have grown along with it. We want to make this game the best it can possibly be, but we cannot do that alone. If you have friends that you think would be interested in GalaCollider, be sure to let them know that they can sign up for the Alpha before the Kickstarter begins and that doing so will raise their Kickstarter pledge level one tier.

Also, if you want to give us feedback or just want to chat, look us up on Discord, Twitter, Facebook, or email.

We wanted to take this time to thank you for all the continued support you have been giving us. We would not be at the point that we are without our community, and we hope to see you soon for our next update.