Spring Updates 2017

Spring Updates 2017

Hey everyone! Lots of exciting things have been happening with GalaCollider, and progress is steady! Here’s a brief update on what’s been going on with the game and with the GC team.

Progress of the Save/Load feature is going well – our dev team has been pulling the impossible with this very complex feature. Combining simultaneous play with asynchronous gameplay and accounting for all scenarios is a very complex scenario to code for. This feature will be hands-down the most complex code component in the game to date; but the pay off should be substantial since it will let anyone play anyone they want and just get notified when their turn is ready by email or notification.

We’ve designed some new card information overlays, these will show up when you tap the info button next to a card to learn more about them. For the moment, text in these overlays is just placeholders:

Our creative writing team is now 3 people and they completed renaming all the cards to match all the background lore they’ve written. They’ve also been working out all the details of the future factions the game doesn’t have yet… but eventually will. We needed to figure this all out so we know where the story’s main arc will go, plus it’s important for gameplay design. The creative writers’ next objective is to lay down the framework for the first expansion cycle. So this includes key characters, their appearance, stories and how we plan to connect this to card releases and future mechanics.

Kamil continues to generate better and better 3d models, we can’t wait for him to finish all the core set. He’s been focusing on developments lately:

↑Coalition Mining Station

 

↑Sylith Enclave

In other news, we’ve been making headway on the in-game deck builder, scheduled for completion with our Beta-1 release. We have some great new redesigns for our website and mobile platform that will be coming soon, and we’re making progress on the online and in-game store(s)!

We have a new HR Manager who has been doing a great job posting, interviewing and recruiting new team members. Our Project Manager has been fantastic in coordinating various tasks across the teams. We’ve also begun putting together some short videos showcasing the many incredibly talented artists who have contributed to the game! Check out the first one:

Furthermore, we’ve been working to proofread and validate all of the card text and in-game text and tutorials. We take card text clarity seriously. Even though this is a digital game, it should be clear from reading a card what it does. Our QA team has been hard at work squashing bugs, and has expanded to roughly a dozen people! However, we can always do with more testers, check out our careers page and/or the QA tester page to find out more.

So things are progressing smoothly here with GalaCollider. We can’t wait to finish up the Alpha 5 build, and get the game into your hands! Don’t forget to sign up for our newsletter to be the first to hear about the Open Alpha launch this summer.

All the best!

-The GalaCollider Team

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