Meet the Team – Scott Dunroe

Name: Scott Dunroe

Role: Community Manager

About: I originally come from an online marketing background but have always had a keen interest in online communities for as long as I can remember. Prior to this role with GalaCollider, I had helped to grow and manage one of Google’s business communities for two years; while also being one of Google’s Top Contributors for a good number of years now. One of my true passions has also resided with gaming though, which is why I turned my attention to looking for roles on Indie DB. My search was successful and I’ve been fortunate enough to be working with the rest of the GalaCollider team since 2016!

What’s your favorite thing about GalaCollider?

The combination of deck-building with tabletop mechanics is something that caught my attention immediately; I’m a big fan of games that aren’t scared to try something different. Throw the sci-fi theme into the mix and it was almost a love at first sight situation!

What inspires you?

It’s often the passion and enthusiasm shared by the people around me. The GalaCollider team are an amazing group with some great ideas and skills between them. It is also really nice to see the public becoming excited about the development of GalaCollider via our social channels.

What is your current gaming obsession?

Work keeps me busy so I’ve recently been trying to stick to games that can be played in shorter sessions. Rocket League and a lesser known game called Atlas Reactor have got me hooked at the moment.

Any links you’d like to share?

Feel free to drop by on Twitter! http://twitter.com/NeoCruxGaming

 

Expandable Cards in GalaCollider

Disclaimer: Some of the following information offers a sneak-peek into our monetary economy plans and is subject to change as GalaCollider continues to be developed. We’d love to know your own thoughts and suggestions!

Hey everyone! It’s Scotty here to give you a brief news update and to talk about expandable cards in GalaCollider.

First off, it’s an exciting time as we approach the completion of our Alpha5 build, which will include all sorts of great new features! In other news, we had a special guest on our podcast this month, Jean-Michel from Abrakam Entertainment, the team behind Faeria which was just released in March. Faeria is a beautiful, fun CCG that takes the land concept from Magic the Gathering to a whole new level wherein players actually create a board map each game that functions somewhat like mana:

It’s a great game, and it’s free-to-play!

We also released a second artist showcase video, with music by Sam Watson!

 

So, a little bit more on the expandable card game model we’ve been envisioning for GalaCollider. With such an increase in popularity of card games in recent years among the gaming community, the NeoCrux team saw an opportunity to try something new. We want to take a different approach to most current digital card games. By combining the foundations of 4X games with the mechanics of card games, we aim to offer players what we believe to be a unique gaming experience.

Many card games have gone down the route of a collectible card game (CCG) model. While this model does create moments of excitement when opening random packs of cards, it can often create an unfair advantage to the player who spends more money on the game. CCGs are not typically available in complete sets, and some cards are usually more scarce than others, meaning that a significant amount of cards packs usually need to be purchased in order to obtain the exact cards you want.

With GalaCollider, we want to level the playing field for our players. This has been achieved by using an expandable card game model (similar to what is used in Android: Netrunner and AEG’s Doomstown: Reloaded for example). Rather than open random pack after random pack, we give players the opportunity to purchase sets of cards where they know exactly what they are paying for. Individual decks can be created from these sets, meaning that players will still be able to enter battles with their own custom strategies.

Each release cycle of cards will explore a different theme and showcase new mechanics, opening up fresh strategies for players to discover and master. The metagame will stay novel as strategies must evolve and adapt to the regular releases of new cards, game modes (various team, co-op, solo modes of play etc.) and maps. Needless to say, GalaCollider remains exciting while being kinder on your wallet than your average collectible card game!

If you like what you’ve read, then feel free to sign up to our newsletter. We’ll update you with new developments and let you know when you can try GalaCollider for yourself! Simply leave your email address here.

Spring Updates 2017

Hey everyone! Lots of exciting things have been happening with GalaCollider, and progress is steady! Here’s a brief update on what’s been going on with the game and with the GC team.

Progress of the Save/Load feature is going well – our dev team has been pulling the impossible with this very complex feature. Combining simultaneous play with asynchronous gameplay and accounting for all scenarios is a very complex scenario to code for. This feature will be hands-down the most complex code component in the game to date; but the pay off should be substantial since it will let anyone play anyone they want and just get notified when their turn is ready by email or notification.

We’ve designed some new card information overlays, these will show up when you tap the info button next to a card to learn more about them. For the moment, text in these overlays is just placeholders:

Our creative writing team is now 3 people and they completed renaming all the cards to match all the background lore they’ve written. They’ve also been working out all the details of the future factions the game doesn’t have yet… but eventually will. We needed to figure this all out so we know where the story’s main arc will go, plus it’s important for gameplay design. The creative writers’ next objective is to lay down the framework for the first expansion cycle. So this includes key characters, their appearance, stories and how we plan to connect this to card releases and future mechanics.

Kamil continues to generate better and better 3d models, we can’t wait for him to finish all the core set. He’s been focusing on developments lately:

↑Coalition Mining Station

 

↑Sylith Enclave

In other news, we’ve been making headway on the in-game deck builder, scheduled for completion with our Beta-1 release. We have some great new redesigns for our website and mobile platform that will be coming soon, and we’re making progress on the online and in-game store(s)!

We have a new HR Manager who has been doing a great job posting, interviewing and recruiting new team members. Our Project Manager has been fantastic in coordinating various tasks across the teams. We’ve also begun putting together some short videos showcasing the many incredibly talented artists who have contributed to the game! Check out the first one:

Furthermore, we’ve been working to proofread and validate all of the card text and in-game text and tutorials. We take card text clarity seriously. Even though this is a digital game, it should be clear from reading a card what it does. Our QA team has been hard at work squashing bugs, and has expanded to roughly a dozen people! However, we can always do with more testers, check out our careers page and/or the QA tester page to find out more.

So things are progressing smoothly here with GalaCollider. We can’t wait to finish up the Alpha 5 build, and get the game into your hands! Don’t forget to sign up for our newsletter to be the first to hear about the Open Alpha launch this summer.

All the best!

-The GalaCollider Team

Meet the Team – Jess Haskins

Name: Jess Haskins

Role: Creative Writer

About: I’m a game designer and writer in Brooklyn, NY specializing in interactive storytelling, worldbuilding, and narrative design. Among the projects I’ve worked on is Muse Games’ multiplayer online steampunk airship shooter Guns of Icarus Online, for which I did all the writing and worldbuilding (as well as design, community, and a few other things). I’m also involved with a few local community groups, including co-chairing the IGDA NYC chapter and hosting a monthly drink night for NYC Indie Games. That’s where I met Sebastian during the brief period he was living in NYC—just long enough to get introduced and to get onboard with GalaCollider!

What’s your favorite thing about GalaCollider?

I was immediately impressed by the scope of the in-game universe and commitment to thoughtful, engaging, sometimes subtle storytelling in a multiplayer strategy game. Four billion years in the future is a pretty audacious setting. It’s a fun challenge to imagine the diversity and multiplicity of civilizations and cultures that could exist in such a remote context, while still making the factions, characters, and items players will encounter relatable and compelling.

What inspires you?

When I dig into a new project I like to start with research grounded in the real world. On GalaCollider, there’s no shortage of astronomical references to turn to for inspiration: star maps, timelines of evolution, simulations of galactic collisions, theories about alternate forms of life, the history of the universe since the Big Bang. I like to read science magazines like New Scientist and Nautilus, which are a great source of ideas. On a more narrative level, I always come back to Star Trek, with its rosy vision of space exploration and the future progress of humanity. For a somewhat grittier take on the rise and fall of galactic civilizations, the nature of technology, and the origin of life, the Battlestar Galactica reboot had some intriguing ideas and big themes (even if they were making up the plot as they went along). In games, the Mass Effect series earns a special place as great space opera with epic scope, meticulous worldbuilding, and sensitive and compelling character drama, including a touch of humor.

What is your current gaming obsession?

While I put off deciding which RPG series I want to spend the next several hundred hours immersed in (Wasteland, Fallout, or Baldur’s Gate?), I’ve been playing a bunch of point-and-click adventures (LucasArts classics like Indiana Jones and the Fate of Atlantis and The Dig), and catching up on recent Telltale series (up next: Game of Thrones, or maybe Tales from the Borderlands).

Meet the Team – Madeleine Gray

Name: Madeleine Gray

Role: Creative Writer

About: Recent graduate of the University of California, San Diego (class of 2016). I like snowboarding, yoga, pretty much every film by Studio Ghibli, animals of all sizes, and, of course, video games. Games have shaped who I am today. I love the lore and worlds of games like World of Warcraft, The Elder Scrolls, and Mass Effect. When I stumbled across GalaCollider, I was immediately intrigued by its lore and the vastness of the game’s universe, and knew I had to be a part of the team.

What’s your favorite thing about GalaCollider?

The lore, and the scope of what the team wants to accomplish!

What inspires you?

I’m inspired by people who always chase their dreams, break down boundaries, and love what they do.

What is your current gaming obsession?

Undertale. I would also like to learn how to DM for Dungeons & Dragons!

GalaCollider’s Evolving Campaign

Hey everyone, it’s Scotty here from the Outreach team!

One of our biggest draws towards strategy-based games like the Sid Meier’s Civilization series is the fact that no session ever has to be the same. The players themselves help drive the story of every game they play, all depending on how they focus their efforts and objectives during a playthrough. With GalaCollider, we want to take this a step further by creating a game where your actions not only affect individual games, but help to co-author the overarching story seen by every participant.

So how can we achieve this? As a possible implementation, imagine a grand-scale tournament between the two main factions, the Coalition and Sylith. Perhaps both sides are battling one another to take hold of a territory which holds a new technology. You have the ability to support your favorite faction in your own battles in an attempt to contribute to the overall victory of the campaign. Upon winning the tournament, the victorious faction is given access to a new card which, in turn, can change the meta entirely. The story will also adapt based on this outcome, potentially opening up new content such as maps, special conditions, scenarios and future objectives.

However, while we have big expectations for the tournament scene, we don’t want GalaCollider’s evolving campaign to be limited to simple tournament outcomes. The story might shift based on monthly themes, the introduction of new modes or even ideas generated from the community itself. The month of April could follow the theme of April Showers for example, where all story maps encounter more nebulas than usual, including the possibility for players to complete special achievements within these special conditions. The following month might involve making first contact with unknown alien ships, forcing players to quickly formulate new strategies to overcome this threat. As you can likely gather, room for expansion and growth of GalaCollider’s story is almost endless!

Ultimately, the main objective is to keep the game fresh and exciting, with the players having the opportunity to co-write and drive the story in the direction they want. The GalaCollider team are invested in building a community where everyone has a voice. This might involve players bringing their favorite hero or faction to the forefront of the story, right through to suggesting their own game modes and scenarios. You can count on the fact that we’ll always be listening!

If you like what you’ve read, feel free to sign up for our newsletter. We’ll update you with new developments and let you know when you can try GalaCollider for yourself! Simply leave your email address.