2016 Year End Update

2016 Year End Update

Much has happened over the course of 2016, and we’re getting ever closer to the Beta version of the game.


Our Alpha 5 build has seen many UI upgrades, improved graphics, a new Street Fighter-like ‘star bar’ meter (to track players’ progress towards star victory), roll-over tips, a 2D/3D toggle mode, and most recently the battle-zoom UI. In battle-zoom you can see your ships up close, plus weapon animations and explosions get the spotlight:

Many other new features have also been completed:

  • The deck-builder is live with the full core set of cards
  • User accounts have been integrated into the game
  • A series of optional tutorials now help guide new players
  • Single player missions against an AI have been added

Furthermore we’ve enhanced the gameplay by giving all cards intrinsic value when discarded, and reduced deck sizes across the board to augment the importance of the tech pool.

We’ve also made significant progress on some key features which will allow us to gear up for the Beta, such as the “play by mail” asynchronous play mode which allows players to take their turn anytime they want.

Other big features that are getting close to being finished are the in-game deck-builder, the in-game store, and the Save/Load system that will allow you to pause games and return to them at a later date.

Next year is the year!

We’re excited to keep building this game and to get it out to all of you. Please stay tuned for updates in 2017 surrounding a buildup to a future crowdfunding campaign in combination with our Open Alpha/Beta release. We’ve been working long and hard on getting this game finished but we need your help and support to make it ultimately successful. You can help us by getting your friends to sign up for our newsletter, follow and reach out to us on social media, and help spread the word!

If you haven’t yet, you can follow us on Facebook, Twitter, Reddit, YouTube, and catch live-streams of the game on our Twitch channel! You can follow our monthly podcast, the GalaCast, on our website or on iTunes. If you feel like chatting with us directly, come check out our Discord channel.

Thank you for interest and your support! We’re thrilled to have you with us as we continue to build what we believe can be a great game and community.

Sincerely,

The GalaCollider team


Art credits:
Architecture sketches by Jan Sarbort
The New by Jingchun
Europa by Lasse Perälä
Command Center by Julian Faylona