Gaming in Montreal

Hey everyone, Elijah/Licoricefish here.

I’ve had the pleasure of attending a couple great gaming events this past month, namely MIGF (Montreal Independent Games Festival), and MIGS (Montreal International Games Summit). I was really hoping to get a booth to showcase GalaCollider, but despite not getting one it was still lots of fun getting to check out a myriad of unique games by local and international developers!

One of the first games to really catch my eye was Dread Nautical by Hibernium Games, a spooky roguelike game set on a dreadful, procedurally generated ship at sea! The game’s still in development, but the controls are pretty intuitive and the artstyle is very colourful. Here’s how the levels can end up looking:

Dread Nautical from Hibernium Games

Another very promising title was Flying Carpet Games‘ The Girl and the Robot. It feels very evocative of the Ico/Shadow of the Colossus/The Last Guardian series. Cool puzzles, a mysterious villain, and an endearing relationship between girl and robot. Here’s a shot from the game:

The Girl and the Robot from Flying Carpet Games

Mage Rift from Wrecko Studios also looks very cool. A Diablo-esque, iPad-only game with a really unique and innovative control scheme. In Mage Rift you basically build your own magic load-out, and use spells with a variety of  1-finger, 2-finger, and 3-finger controls. They’ll also be integrating an asynchronous cooperative play mode.

Mage Rift from Wrecko Studios

Cardboard Utopia‘s Children of Zodiarcs is also looking fantastic. Similarly to GalaCollider, it’s a bit of a deckbuilding hybrid. It’s a story-driven RPG that combines traditional tactical gameplay mechanics with collectible cards and craftable dice. Here’s a shot:

Children of Zodiarcs from Cardboard Utopia

It was great getting to meet other indies at MIGS. There was an incredible amount of talent and innovation in the games present. Big shoutout to all those studios in the Indie Zone!

I was thrilled to show off the latest build of GalaCollider on my iPad. It’s running quite smoothly, and people were generally very intrigued by the game! I had tons of fun at this event, I can’t wait to check out other game conventions in the future. I’d love to represent GalaCollider again, hopefully with our own booth!

Here’s me in the Indie Zone at MIGS:

That’s all from me for now, if you haven’t, don’t forget to sign up for our newsletter to hear about the upcoming Open Alpha event!

Stay tuned for a new episode of the GalaCast very soon!