3D Modeling – Bringing Cards to Life

3D Modeling – Bringing Cards to Life

Greetings, my name is Kamil Micek. I’m the 3D Modeler for GalaCollider. Im responsible for all the 3D assets you see in the game. Modeling, texturing, UV work; if it’s 3D, I do it.

Little about myself.

Im originally from Poland, but I’ve been living in New York City most of my life. I’m in my final months of completing my B.S. in Computer Animation at Fullsail University. I specialize in hard surface modeling.  GalaCollider fit like a glove for me.

This is my first project of its kind in the industry, but I have worked on some other projects like Supreme Mech Commander Mod, as part of a 2 man team, and Project 1 with Elite Eight.

I found GalaCollider through a network of associates. The team was looking for someone to work on 3D models for space ships, being a avid fan of Sci-Fi, ranging from Star Wars to EVE online, I jumped on the opportunity. Since I’ve started, some of my tasks have included optimizing models, reviewing textures, and creating new assets. Here are some WIP models:

Coalition cruiser ↑
The Kor’Sto Sylith dreadnaught ↑
The Sylith Great Tree dreadnaught ↑ Still working to refine the glossy shine on this one.
The Ima Miri Sylith dreadnaught ↑

My ultimate goal is to make this one of the best looking Sci-Fi 3D card games out there. Stay tuned for future updates.

Follow Kamil on his ArtStation page.