Worldbuilding 2.0 — Meet Justin Hung

Worldbuilding 2.0 — Meet Justin Hung

Hello GC fans!  My name’s Justin Hung, and I’m really excited to be a part of the GalaCollider team as one of the creative writers on board.  Just wanna to introduce myself, and talk about my experiences with the project so far. Here’s me↓

I’m currently a narrative designer and writer working out of the Greater Atlanta Area, but my first experience with GalaCollider came when I saw the game’s booth at the East Coast Gaming Conference up in North Carolina.  There, I found out that the team was looking for more writers, and, after exchanging contact information there, Sebastian got in contact with me.  A few emails back and forth and a quick onboarding process later, I found myself officially welcomed into the GalaCollider project.

Aside from the fun mechanics that drive the game, I think what attracted me the most to GalaCollider was the vast expanse of GalaCollider’s setting.  Between the dimensions of two galaxies, the Milky Way and the Andromeda, and the time and space covered by the game, a multitude of stories can be written in a way that’s usually only found in sci-fi epics.  Unlike the other works however, GalaCollider’s factions, due to the limits of physics and technology, find themselves isolated from one another, and this creates a diversity in every single faction that’s not quite like any other I’ve seen before.

I’ve really enjoyed working with Jess and Sebastian since I came aboard the team.  Though I’ve had other works in the pipeline, both as a freelancer and an owner of a startup called Sphere 9→

I do my best to make time for GC. Lately, I worked on the heroes for the Coalition faction: specifically, on Sokura Ri-Changdor and Abagail Beransi Junior, heroes of the Gomeish and the Celanese respectively.  Each treads her own unique path, though their lives ultimately intersect in the moment of First Contact between the Coalition and the Sylith.  One rose above the others in a through resilience and a relentless attitude, and the other made herself a pariah after going too far in her attempts to improve her local civilization. Hopefully we can showcase both of them real soon!

Since writing for GalaCollider has been my first experience working with a card game medium, a few new challenges have come my way. One was in the limits of writing the actual story versus how much would be communicated to the players. With little room on each card, rationing words carefully becomes essential, and that leads to deciding which content should be showcased to the public and which should remain as internal references for the team.

Fortunately, I could rely on the experience that Sebastian has. Even though some stories stay internal, just being able to help fill GalaCollider’s world and connecting the pieces of its history to form a truly unique story has been a really rewarding experience for me.

I’m hoping to stick around the GC team for the future.  I really enjoy the game itself and the setting is rich for creating some truly fascinating stories.  I would very much like to see where this all goes, especially once the players’ inputs are accounted for through the game’s interactive elements.

Aside from that, I hope to get a full time position in the gaming industry, as well as continue to put out projects from Sphere 9such as A Casual Chat, which we released earlier this year.

Well, that’s enough about me. Until next time, stay tuned here for all your Galaxy Crashing news!

Follow Justin at @JustinHungWJ, or check out his site at https://justinhung.me/.

 

Banner image: Exoplanet by Edouard Noisette.