Worldbuilding GalaCollider

Worldbuilding GalaCollider

Hi! Jess Haskins here, creative writer for GalaCollider. I wanted to introduce myself and share bit about what I’ve been working on as I build out the setting, backstory, and narrative arc of GalaCollider’s “Milkomeda” galaxy and the characters who inhabit it. Here’s me:

I’m a game designer and writer based in Brooklyn, and I first got attached to the project when I met Sebastian during the brief period he was living in New York. He attended a monthly drink night I host for local indie game developers, and as we chatted, I learned that he was making this multiplayer digital card and strategy game about exploring and settling star systems in the new galaxy formed by the merger of the Milky Way and Andromeda some four billion years in the future. Cool. Even cooler, he was looking for a writer and worldbuilder who could help develop the alien races and factions and a compelling story arc for this vast universe. Why, I do all those things. I signed on immediately.

Prior to joining the GalaCollider team, I worked on a game called Guns of Icarus Online, a multiplayer steampunk airship shooter by developer Muse Games, where I was a game designer, writer, and, almost accidentally, community lead. (As the first person to raise my hand and say, “hey, what are we doing to make sure players aren’t ****s to each other?” everything related to community and moderation thereafter became my job—including hand-crafting the game’s extensive profanity filter, but that’s another story.) It was a small studio and I had a closetful of hats, but my favorite role was developing the game’s setting: an alternate-history post-apocalypse where World War I never ended and polyglot factions of raiders, traders, scavengers, and air pirates battled over ravaged earth in steampunk-styled airships with lashings of dieselpunk.

From stitching satellite images into a map to creating the styles and cultures of the game’s six factions to naming every town and outpost, ship class, weapon, and tool—I particularly enjoy naming things—I handled every aspect of story and worldbuilding. It was work I loved, and I was eager for the chance to do it again with GalaCollider.

I have, let’s say, a thorough approach to worldbuilding. After taking stock of the existing notes and GalaCollider lore left by previous writers, my first task was to develop a comprehensive story bible. I created a “World” doc and gave it lofty headings like “Space” and “Time,” establishing facts like terms for units of time at the relevant scales (a megannus is one million years, and an eon is one billion years; the universe is presently 13.8 eons old, and into its 18th eon in the time of GalaCollider); the width of the combined Andromeda–Milky Way galaxy (roughly 300,000 light-years); the average distance between star systems (we settled on four light-years; our own nearest neighbor, Alpha Centauri, is about 4.37 light-years from Earth); and the time it would take to cross the galaxy at our (fictional) maximum speed using hyperlight “jumps” of about two light-years every 90 days (3,300 years—in the real world where light speed is a physical limit, it would of course take 300,000 years for information to make the trip, and considerably more if you wanted to take any mass along).

All of this is not just proof that I’m a massive nerd, although that’s true, but an attempt to determine the ground rules and boundaries of our universe, which shape the terrain from which everything else unfolds. A spacefaring civilization will develop very differently depending on whether the nearest habitable world is ten years’ travel away or 10,000, after all.

To bring things back to a more human scale, apart from figuring out details of gameplay like the distance between nodes on a game map and how long a match takes in “world time,” the eventual goal of all this table-setting is to create rich, compelling histories and engaging identities for the factions that the players will variously inhabit and battle against. I’m particularly excited about our first two factions: the Coalition, a diverse mix of disparate Sapiens species descended from humanity ↓

and the Sylith, an ancient alien civilization originating from the Andromeda galaxy →

More about them in the next post!

You can follow Jess on Twitter at @jess_haskins, or visit her site at