The Art Hunt

The Art Hunt

Hey everyone! Elijah/Licoricefish here to talk about what I’ve been up to the past few weeks: art hunting for GalaCollider. So far I’ve had 13 new artists agree to us using their art!

By virtue of being a digital/expandable card game, GalaCollider naturally calls for large numbers of cards, each with an unique and appropriate piece of artwork. Right now on our online deckbuilder, GalaCollider has 83 core set cards and 60 sector cards. These are the current public cards, that anyone can check out and build decks with. However, this initial batch of cards is just the beginning! A multitude more are being conceptualized, developed, and tested!

A couple months ago, Sebastian (in charge of art direction) asked me if I’d like to work as a quasi-art producer for the game, scouting out great portfolios and corresponding with artists. Yes, I said, yes that sounds awesome. Since then, I’ve had a blast finding art for the game, it’s definitely one of my favourite things to do for GC! I’ll settle in with one of my favourite video game soundtracks and browse through amazing art for a couple hours at a time. I love it!

The art hunt has been an interesting challenge though, largely because we’re still working on securing funding for the game. We basically need to ask permission from the artists to use their work in our current prototype, to reach a licensing agreement once we are funded or leading up to a release.

It can be a difficult thing to give out your art for future payment, so HUGE kudos to all the artists who’ve agreed, thank you!! I know I’ll be filled with joy when I start seeing cards in GalaCollider with art that I helped find. And now, I’d love to show you all some of the beautiful work from the some of these recent additions to our family.

↑ From ‘Architecture Sketches’ by Jan Sarbort. Jan is a digital matte painter, concept artist, texture painter & photographer hailing form BC, Canada. He’s had plenty of experience at interactive media studios such as Bohemia Interactive (Czech Republic), Double Negative (UK), & currently, Method Studios (Canada). Even what he calls his ‘sketches’ are fleshed out and incredibly colourful. His fantastic scifi landscapes & starships caught my eye, and I’m so happy to have him involved in our project!

↑ Close Up Desert Planet by Ekaterinya Vladinakova, from a tutorial on her YouTube channel. Ekaterinya is a freelance illustrator hailing from California, USA. Her fantasy & scifi works are imaginative and filled with vivid colours, veering away from the photorealism of a lot of scifi artwork. I love the somewhat surreal quality of her work. If you get a chance, definitely check out her blog! Tons of great stuff on there.

↑ Floating City by Edouard Noisette. Edouard is a concept artist and matte painter, based in Paris. I really dig his artstyle, his pieces all feel very real. He’s had diverse experience working on short movies, clips, video games, set extension for photography, CD covers. He also has a diverse skillset, having worked in a variety of different softwares. His body of work is vast and diverse, with some focus on science fiction and fantasy. 

↑ Jellyfish City by Lasse Perälä. Lasse is a concept artist hailing from Finland. His work is filled with great perspectives and really absorbing textures. He uses some complex ideas but does an awesome job at making them come to life. A very elegant style! The cover image at the top of this post ↑ is also Lasse’s: Sci-fi City.

Once again, thank you so much to the artists who’ve agreed to having their art in the game! And if you’re reading this and are thinking “Hey, I’d like to have my art in GalaCollider,” then shoot me an email with some examples of your work at elijah@galacollider.com !

Besides the art hunt, I’ve still been hosting our monthly podcast and helping with our Twitter account. I’ve also been gearing up for a few gaming events in Montreal this fall, namely MIGF (Montreal Independent Games Festival) and MIGS (Montreal International Games Summit), which I’m very much looking forward to.

That’s all from me for now. If you haven’t yet, don’t forget to sign up for our newsletter, details about our upcoming big open Alpha event will be sent out through there. Now, in the words of the great Razcrux: SPACE OUT.