Starship models, card art, & indie games

Hey everyone, Elijah/Licoricefish here.

The NeoCrux team has been hard at work on our latest Alpha build of GalaCollider! Sebastian redesigned many of the 3D spaceship models for the game, so I thought I would share some of that progress with you all. Check out some of the new models for the Sylith dreadnaught ships:

                          

 

 

 

 

 

 

 

 

 

 

 

 

The new distinct colouring on the ships is meant to indicate factions, and to make it clearer in-game who each ship belongs to. Here are some more seen in Unity:

 

The Great Tree and Hellfire models in-game:

 

Keep in mind that these designs won’t necessarily be the final models we use in the game, many will end up being tweaked and/or replaced. Most of these designs began with 3D models from TurboSquid and SolCommand, both of which are great resources!

Besides playtesting GalaCollider and building some custom decks on our online deckbuilder, I’ve also been helping out with our Twitter page @NeoCruxGaming as well as searching for new card art for the game! Finding artwork has been quite inspiring, getting to go explore some incredible and often jaw-dropping portfolios. There are some fantastic scifi groups on DeviantArt like Space Frontier and Space Club, among many others. So far we’ve had a handful of artists agree to using their art for the game! I’m excited to think that art I helped find could end up on cards in the game. One new artist, Dark-Rayden, will even be joining the team as a creative designer! Here’s one of my favourite pieces of his titled ‘From Above’:

http://dark-rayden.deviantart.com/

Navigating through the Twitterverse, I’ve caught wind of many other upcoming indie games in the 4X and card game genres. A couple that look really great:

Star Crusade (in beta)↓


Starborne – Sovereign Space (in alpha) ↓

There is so much out there! I only wish I had both the hardware and the time to play them all.

As always, I try to catch a game of GalaCollider whenever I can or whenever there’s an available opponent. We’re still looking for playtesters, so if you aren’t already playing GalaCollider, sign up for playtesting and you can master YOUR strategy and of course, conquer the galax(ies).

We’re very excited to be making progress on our Alpha5 build, leading up to an open Alpha/Beta test in the foreseeable future. In the meantime, stay tuned for an upcoming episode of the GalaCast, our monthly GalaCollider podcast, hosted by yours truly. And if you haven’t yet, join our newsletter to stay in the loop!

TCAF Recap – Fun and Games (and Comics)!

Toronto Comic Arts Festival

Hey all, Trevor here today to talk about my experience attending TCAF (Toronto Comic Arts Festival) this year. It was a great time and my first experience showcasing GalaCollider at a live event. Without further ado, let’s hop right into it!

Myself and Rafael manning the booth at the start of the day.

 

So, TCAF is a comic arts festival that showcases lots of amazing comics. However, it also has a Comics vs Games section. That’s where GalaCollider was set up. Two of us were attending, myself, the game developer and PFG coordinator, and Rafael, a volunteer formerly from our Outreach team. The week leading up to TCAF was a very busy time for Rafael and I as we had lots of logistics to take care of including getting a poster printed, obtaining fliers, and most important of all: getting our game to work without an internet connection. Thanks to some last minute help from Sebastian, a true Photon server guru, we managed to get the game up and running.

Flier
The fliers came out nice!

 

TCAF is a weekend event running Saturday and Sunday. Saturday was a very busy day for us! We had lots of traffic in the comics vs games area and people were interested in trying out everything. We had 1 computer looping our how-to-play video to draw attention to our booth and then had 2 laptops and 2 ipads with a TCAF-specific demo build of the game running. We would then either play a game against people that showed interest, have 2 interested people play each other, or offer to show off one of our tutorial missions if they were pressed for time. The booth was effective for showing the game, garnering interest, and recruiting potential playtesters for the near future.

Crowd
A crowd shot taken on Sunday. Saturday was even busier!

 

Sunday wasn’t quite as busy, but it was still very active. I actually noticed on Sunday that our game was proving to be quite the unexpected hit with kids! We gave a ton of demos on Sunday to the 6-12 demographic and they seemed to really be enjoying the game. Kids are picking up technology really fast these days; they were using the ipads better than I was! Hitting a broad audience is important for a digital game so I was glad to see this development occur.

Demo
Our first demo on Sunday. Those two played out a long game worthy of praise.

 

All said, TCAF was a blast! I really enjoyed demoing GalaCollider in person and look forward to my next live event. We are trying to attend as many events as we can to show off the game to more and more interested people.

That will do it for me today. I hope you enjoyed reading about my TCAF experience. This is Trevor signing off.