Colonizing 101

Colonizing 101

Hello again! It’s Mojumbo here, with another strategy article for our GalaCollider fans.

Today, I’m going to be covering all aspects of colonizing sectors in the game. Colonizing is fundamental to the gameplay, so be sure to absorb all the information to make the best decisions possible to ensure your future victories.

The Colony Ship

Don’t let the 0 attack fool you! Colony ships win games.
Don’t let the 0 attack fool you! Colony ships win games.

The first thing to learn is how to colonize.

Colonizing is done by the Colony Ship. You start a game with 2 Colony Ships and you will always have one in your hand. To offset this, the cost of the Colony Ship slowly increases as you build more and more of them.

As such, a big part of your colonizing strategy needs to be weighing the pros of colonizing more sectors, versus the cons of the ever-increasing cost. For instance, it’s quite normal to have colony ship costs rising to 5 Materials and 5 Research on a bigger map, at which point it will really eat into your resources for the turn if you build one.

Sectors Galore

GalaCollider has a variety of different sectors you will find in the game. Your colonization strategy can be drastically affected by what kind of map you are playing on.

For example, on a map where you are close by your opponent, you may decide to forego heavily colonizing the map in order to build up for a quick attack. On a map with plenty of development slots, you may decide to colonize and build developments everywhere. It’s all in the strategy!

Each sector in the game has a distinct look to it before it is revealed. The important thing to ask yourself, then, is what do the different sectors in the game do?

The following table will list all the different sectors you will find in the game. Use this information to give yourself a better idea of what colonization opportunities await you before you decide to move out any of your ships.

SectorTable

Putting it All Together

Now that you know what colony ships are as well as what each of the different sectors look like, you are ready to think about when and where you should colonize.

Often, I play games against newer players and they colonize the first chance they get. This can be problematic. For example, if the two sectors adjacent to your Core World are an Asteroid or a Nebula, which both lack development slots and provide few resources, it is likely worth avoiding colonizing them early.

Instead, the better choice might to be move your colony ships up another sector to get them closer to the middle of the map. If you colonize sectors that are closer to your opponent you can quickly start to build up defenses on your sector as well as prepare an attack of your own.

Generally, something to look out for when colonizing sectors are choke points. A choke point is a spot on the map that serves as a bottleneck for your opponent. Let’s say the only way to your opponent is through one sector in the middle of the map – colonizing that one sector and building defenses there is very important! If you were to neglect that choke point and colonize closer to your Core World, you risk letting your opponent claim the middle of the map which would give them free reign to attack you from multiple directions whilst you’re forced to one attack point.

The red player only has 1 sector connecting to the opponent’s side of the map. This is a choke point at its finest.
The red player only has 1 sector connecting to the opponent’s side of the map. This is a choke point at its finest.

That will do it for me today!

So, remember, GallaCollider is all about strategy, and altering your game plan according to the map. In game, think about the cost of your colony ship, the type of sector you want to colonize, and the position of that sector on the map relative to your opponent. It’ll help!

Good luck and happy gaming.