Teching Up – A Closer Look at the Techpool

Teching Up – A Closer Look at the Techpool

Hello and welcome to another GalaCollider strategy article. I am Mojumbo and today I will be briefly discussing a new playstyle made possible by the addition of new sector cards that takes advantage of the techpool.

 

What is the Techpool?

As a quick refresher, the techpool is a separate deck that you purchase cards from to add to your main deck during a match. Each card you purchase is placed in your discard pile. When your deck is empty, you reshuffle your discard pile into a new deck (which now includes those tech cards you bought). This allows you to transform your deck to do something completely new, or just further refines what you already have. Until now, no sectors really took advantage of the techpool. That has now changed.

 

Presenting: a new Coalition Coreworld

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Synaide Tech allows the Coalition to play for the late game via aggressive teching up

 

Synaide is the second Coalition coreworld to be introduced. Whereas the original was based around using Dreadnaughts (big powerful ships) Synaide Tech instead gives you benefits for making use of the techpool. Normally, you’d be buying cards from the techpool with the idea that those cards would come up later to offset their purchase price. Synaide Tech softens the blow by giving you 2 materials upfront which allows you to both buy a card for later and get more cards in play now. Also worth noting is that Synaide Tech offers 18 tech slots as opposed to the original coreworld’s 15. This means you can have 18 different cards to choose from in your techpool giving you an even broader selection than normal. I rather like including tech level 1 cards in my techpool when using Synaide as they only cost 2 Research and the additional tech slots means I can cover every weakness.

But Wait, There’s More: Tech-sectors

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You will be very tempted to purchase cards from your techpool with these in play.

 

Jigili is yet another sector that provides you with Materials when you purchase tech. Combined with Synaide and you can get a whopping 3 Materials a turn for buying a single card. Pretty good deal if you ask me.

God Spark, on the other hand, provides you with Energy that you can use to move your ships around the map. As God Spark is a nebula, it also has the benefit of giving players added incentive to scout out and colonize more nebulas.

 

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Asteroids just got way more valuable

 

Ancient is similar to God Spark in that it gives you a reason to scout and colonize asteroids instead of ignoring them in favor of planets. However, what is most interesting about Ancient is that it gives you Research for buying a tech card. This is important because you always use Research to buy your tech meaning the ability is effectively a discount. If you can find multiple sectors on a map with +1 Research abilities you could end up buying your tech at a heavily discounted rate making for a more explosive endgame than normal when multiple high tech level cards start getting played.

 

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My personal favorite: card draw

 

Juggler’s Nest has very good synergy with the techpool. When you are actively buying cards from your techpool, you want to empty your deck to trigger a reshuffle as soon as possible. Juggler’s Nest gives you extra draw when you buy tech which will have the effect of letting you find your higher level tech options sooner. Normally a sector that provides 0 resources a turn would be too hard to overcome, but the extra card draw this sector gives you will more than make up for it.

Be sure to watch us stream our games on twitch.tv/galacollider on Fridays or our VODs — you’ll be able to spot all the new cards in action! I hope you like what you see! Until next time, this is Mojumbo signing out.