updates between updates

Hi folks, we are right in between updates right now. We have Alpha 3.x extremely close to being done but some final sync errors are blocking it. 3.x is going to be a lot of fun to play with custom maps, shorter games, smart replays, tons more planets to discover and re-balanced cards! It also has the first step of a tool tip system that will become a proper tutorial [or puzzle game] in 4.x.

We submitted applications lately to:

  • IndieCup
  • MagFest
  • IGF
  • IndieMegaBooth – PAX East

So far we have 2 out of 2 wins. We’re invited to attend IndieCup in San Francisco and we’ve qualified for round-2 in MagFest, yaay!

Screen Shot 2015-11-10 at 2.39.39 PM

We have a new video being made, you can see some of the screen shots scattered here on this blog post.

Our team is expanding now too, we have Nate Diamond – a new intern programmer that we’re bringing into the fold.

Meanwhile Sydney Meeker and John Bardinelli are joining us to help in a wide array of writing topics. And Amber Chunn should be helping us with maintaining this website.

We should see a post on our site in the near future introducing our latest family members.

That said we are still looking for more people, a never ending process it seems!

  • Marketing analyst
  • Financial analyst (help to make a great game economy etc.)
  • QA Testers (especially mac!)
  • Unity C# programmers
  • VFX / Designers / Animators

Things will really fire-up again once 3.x is out (should be a matter of days now) and we work exclusively on 4.x — stay tuned.

Podcast the GalaCast

Hi Folks,

GalaCast

The big news this week is that we started a podcast that will go behind the scenes of GalaCollider. We start off with Trevor and Sebastian the game developer and game designer behind GalaCollider, but you can expect in future episodes more from other members of our team, like lore and programming:

Once we have a few more episodes we will get things up on itunes as a real “podcast”.

Balance changes for November 1st

Our cards have also just undergone another bigger balance change round and we’re moving some of the current cards in the demo/starter deck out from the demo deck and to the core set while putting some cards planned for the core set into the starter deck. Some cards are even switching sides! (a topic for another time)

Deck building and game length

We’ve also been having fun with deck building lately, just with plain text files that we load up into the game. This did uncover some issues with game length where stalemates can happen between high level players on maps with abnormally low star counts. To address this we are experimenting with stars being generated rather than claimed and also a smarter map system where the star values of each map are now calculated based on the map generated rather than a fixed number based on the number of sectors.

We want most games to last around 30 to 60 minutes, unless you opt for a really large map (and therefore know what you are getting yourself into!) – these changes should be a step in the right direction to ensure that game length does indeed remain within these constraints.

You can watch a recent game where I ran a custom deck with lots of frigates and the map had too few stars on it to trigger a star victory. The result was a really fun game, but it lasted too long for what we want the game to do.

Granted this is with zero turn timer in place, which will really help to speed up the game, but even so a game like this needs to reach conclusion in fewer turns:

Other news

Over the last week we worked out the last of the critical bugs on 3.x and now we are just knocking off all the final major and minor bugs before we begin work in earnest on 4.x.

Work on the deck building part of db.galacollider.com has begun.

Sebastian has been busy getting the graphics ready for the giant design overhaul in 4.x.

Finally we also submitted our game to IndieCade, Magfest and IGF recently. Wish us luck!

Looking for

We are currently looking for:

  • More Alpha Playtesters
  • QA Testers
  • Marketing analysts / social media / strategists
  • Unity3D VFX animators

Thanks for tuning in!