Update, July 22nd 2015

Update, July 22nd 2015

Kickstarter update

Our Kickstarter (KS) video is well on target and we just went over the first draft of it this week. It’s looking really nice! We can’t wait to show it to you. As of today we are exactly 4 weeks from our currently planned KS launch date: August 19th.

(note that we might move this date back a week or two if we need to!)

This is both really exciting and daunting at the same time! We’ve been working really hard on this game for what seems like forever and the moment of truth is now rapidly approaching.

If you haven’t already, please sign up for our newsletter on our home page. We will send you a note when our KS is live and if you sign up before August 19th we will also put you on our bonus list. Everyone on our bonus list will get $5 in-game credit plus a bonus Core World card for signing up before the KS! So stop reading, sign up and then keep going. šŸ˜‰

Product shots

In anticipation of the KS we’ve been finalizing things like our card-packs, deck boxes and so forth, here are some draft versions for them:

Screen Shot 2015-07-22 at 9.23.49 AM

Card Spoilers?

Screen Shot 2015-07-22 at 1.05.05 PMWe are going to share card spoilers during our Kickstarter campaign on other websites that are interested in sharing content.

Do you run a blog or a website about games? Are you interested in us giving you a card spoiler to post on your website to get traffic and more fans? Contact us.

More artists

Adam Sondel joined our family this pastĀ week. Here is an example of his work:

dock
Adam Sondel

Coding, testing, press and tournaments

Otherwise, a lot is going on all over the place: Chris and Omari coding away the final features for Beta 2, a busy test team cracking bugs, and a team-tournament planned to run next week where we all get to play Beta2 competitively before the press does. Press releases have begun, games with the press are being scheduled and we should know in the next week or so if our August 19th KS date is solid or if we might need to move it back a week or two.

Press kits

Are you from the press? Would you like a press kit? Would you like to schedule a demo of the game? Let us know!

Pricing model

There really aren’t many digital card games out there that are of the non-Collectible kind. Currently if you want the depth of a collectible card game, but you don’t want to hunt random cards, you mainly have to go for physical card games; like Android: Netrunner, Star Wars: the Card game, and Game of Thrones.

Instead, we are bringing theĀ cost-predictable game to you, delivered to your desktop or portable device.

What is unique though, is that we are also accommodating the Free-to-PlayĀ (F2P) players. It is important to us that the game permit everyone to participate, irregardless of their funds.

Most F2P games survive because of the small 2-10% of the player base that drops money into its game. By making them collectible games, they need the collectors – who want all the cards – to spend large amount of money, thereby supporting the F2P player base. ThisĀ is why most digital card games are collectible (random rewards) and not expandable (predetermined).

Screen Shot 2015-07-22 at 1.41.49 PMOur solution to this, ultimately, is to cut up our releases into multi-mini-packs that can be acquired separately. We will offer you several packs for each faction, each release. These mini packs we are calling X-Packs (X for eXpansion). Each X-Pack contain 15 cards ready for deck building: 3 copies of 5 unique cards. You will always be able to look at all the cards in anĀ X-Pack before you buy it. So there is no guessing or random draws.

F2P players will be able to grab packs through the credit they earn by playing, but not all of them. This means thatĀ F2P players will need to select packs that they think are either fun, or from deck lists that they want to combine to create tier-1 (tournament winning) decks.

The end result is that buying content in our game shouldn’t net you more than it would to keep up with your favorite paper-expandable game (similar to the above aforementioned LCGā„¢s fom FFGĀ®), whileĀ still enabling F2P players with a means to play competitively (by picking their earned-packs wisely).

Closing thoughts

It is now definitely “crunch time”. We have a pretty tight schedule to hit the 19th and everyone on this big project is doing a really great job to make this happen. This project has become very substantial in such a short amount of time, we’ve all been pouring our souls into it for such a long time, all for one big Kickstarter splash. We all really hope you will love what we have put together and will support us to supply you with what we envision to be an extremely captivating, engaging, evolving, deep strategy game.

Thanks again for reading this, your continued interest inspires us.