Modules and Battles

Modules and Battles

Today we are going to combine a blog post and a video together. We’ve hinted at ship modules but haven’t really gone too deeply into them yet.


Syl_Ship_Stinger_miniEach ship can have up to 3 modules, though most will only start with 2 or less already installed. Over the course of a game you will be able to modify the modules on your ships, or to increase their values.

If you add or change a ship’s module set, then all copies of that ship on the board, but also still in your deck and hand adapt and reflect the Mods you apply to them, they are not lost when the ship is destroyed.

We have a zillion modules planned for the game, but you have to start somewhere, below is our current list of modules that are being playtested:

Module list


There is a wide variety of module types from invasion, colonization and bombardment to mess up planets. To weaponry armaments that give you bonus damage vs. certain sized enemy ships, multi-shots, the ability to pin-down enemy ships to prevent them from escaping, planetary economic harassment, efficient energy consumption and counter-attack batteries.

Free build is a module that will let you build the ship on any friendly sector, even when there isn’t a shipyard. These could be small scout-type vessels, meant to bluff as threats or to explore the deeper territories of the map, or they could be fully capable battleships, whose price tag is inflated by their flexible nature to be built anywhere.

Each faction will have a propensity for some modules more than others, and some modules may even be unique to one faction all together.

Battle in action

Here is a sample battle turn, the Sylith move in two raiders to try and disrupt the opponent’s resource production and slip their faster moving ship past enemy lines.

The Coalition player sits pretty in a well defended position and blasts the raiding ships with their dreadnaught and ground-based laser cannons:

The end result is a lot of dead Sylith but one of the Sylith raiding ships survives and will block all resource production on the enemy planet next turn.

That’s all we have time for this week, stay tuned next week to yet more sneak peak information!