Update, May 20th 2015

Update, May 20th 2015

General update

Massive progress across the board with many new contributing musicians, sound designers, new designer on our team, new PR marketing and testers added to the crew, new 3d modeling progress, new commissioned & licensed artwork and much, much more. We are probably up now to 40+ people with everyone counted.

Platforms?

asortedWe’ve had some questions about this, GalaCollider will be released initially on iPad and Desktops (Mac, Windows). We may also push for Steam at launch, or thereafter. If there is demand for a web-based player, we may consider that option too.

Long term, and also based on your interest, we are planning on supporting iPhones as well as Android phones and tablets.

FAQ

We decided this week to build an FAQ page on our site. This will be a growing body of questions and answers, so that things like “which platform will this game be on?” or “how do new players catch up with content if they join later?” can be answered there. We will see if this is up next week, and if not for sure the week after and it will grow from there.

Beta progress

Beta1 progress is going really smooth again after a slight bump in the road last Sunday. We are now switched over to Unity5 and nearly all the cards have been converted to match the art-style we’ve shown you here on our blog. I would fathom that we are 1 to 2 weeks away from me being able to finally start recording turns of the game so that you can actually see the game in action. This is going to be a big milestone for us and we will also re-post our videos on you-tube and other places! Stay tuned.

Kickstarter planning begins

ksWe’re starting to really focus on our kickstarter (KS) planning now. Part of this process involved attending a webinar on KS success, what to do and what pitfalls to look out for.

I learned that only two things make a KS successful or not: volume of visits and how many of those visitors back the project (AKA Traffic and Conversion). I also learned that the most important means to get people engaged and interested on your KS on Day 1 of the campaign is a mailing list, not social media. Which makes sense since social media may or may not reach the people you want it to reach when you send out messages.

This made us take a deeper look at how we’ve been doing so far. Last week we talked about slowing down our FB and twitter posts a bit. We’ve had good traffic from places, especially from reddit but our signup rate on our newsletter is still too slow.

In order to spice up the mailing list, and as a way to thank you for joining it, we’ve decided to tie a bonus to the mailing list sign up (offer will end Day 1 of the KS).

This next week we will work out if this is going to be in-game credit or if this will be a bonus or alternate art version of a card.

If you have a preference for in-game credit, bonus content or alternate art, this is the week to let us know before we finalize it!

And if you haven’t signed up yet, please sign up! Signing up let’s us know you want to see this game make it, it shows us your support and in exchange we will give you cool stuff for it. 😉

Your email address will remain private.

Hiring

As of right now our biggest hiring needs are:

  • PR / Marketing coordinator with direct experience getting indie games funded via crowd-sourcing
  • Test Manager
  • Unity C# programmer

As usual contact us if you are qualified and interested.

Next reveal?

We really would want to show game next, but alas we need to wait for the Beta to be ready. So instead this Friday we will reveal one of the other card types in the game. One of the following three will be revealed to you, feel free to comment and let us know which one interests you more!

Hero cards: Legendary personalities who can sway worlds and win over battles

Spy cards: Spy vs. Spy mini-game and experts at obtaining intelligence or even technology…

Ship Mods: Modify your ship’s blueprints in-game with modular improvements