Progress update, April 29th

Progress update, April 29th

Hello again!

IndieHaven interview May 4th

It’s official, we have been booked for an interview this Sunday the 3rd of May with IndieHaven. They told us that the podcast episode will follow one day later on Monday on their website: indiehaven. We’re pretty excited to start talking with people about our game, join us Monday!

New website features

Our new features on this site are now very close to complete, we might be done before the end of the month after all! The design will improve a little, we will have a forum, some more general information pages and a team page. Fingers crossed it should be up before this time again next week!

AMA Saturday May 9th at 11:30 AM Pacific Time (PDT)

Okay, we finally have a date and time planned! We will run an AMA on this website’s new forum, which by then should be shiny. We may also do a parallel AMA on a reddit page, we’re figuring this part out. If you have any suggestions on which Reddit would be a good place for us to do our AMA, don’t hesitate to leave a comment or contact us to suggest it.

Art progress

Concept art is getting very close for the human-faction, which in the future is better known as the Coalition. Since last post we have also licensed a lot more artwork from yet more artists. If the stars align this Friday we will be showing off the Coalition and if they do not, we have a lot of other things we can share with you instead.

Rapidly expanding Alpha team

Last week we were pretty excited to add Trevor Worrall to the team. Trevor, better known by many as Mojumbo, was one of the designers behind Shadow Era DCG for many years. Omari Straker accepted our offer to become Test Manager, 3 more alpha testers joined us to play-test our builds and many new tools were put into place to coordinate, collect and socialize within this growing love nest. So far we’ve gotten really great remarks from our new taste-testers!

Play-test input and the evolving game

Ship-no-retaliate

Based on play-testing over the last week, we’ve made several improvements to the game. The first and biggest change is that we are de-emphasizing the importance of “Retaliation” in the game. Ship artwork used to have 3 core numbers on it: Attack, Retaliation and Hull. Now it just has Attack and Retaliation.

Retaliation made a lot more sense when the game turns were not simultaneous. But now that everyone takes their turn at the same time, retaliation just became an annoyance that made it difficult to predict how battles would conclude.

Rest assured though that retaliation is not being removed entirely, it can still appear on a ship as one of its special abilities (the icons at the bottom of the card). Now it will be more rare and represent the ships ability to counter-attack multiple enemies at once when engaged (turret guns, anti-space craft barrages etc.).

Since we are looking at this new ship card anyways I might as well just point out that we also added the command value of the ship, which is the number next to the orange double arrow-diamond. The command value was always there but implied by the ship’s size. We got feedback though from our play-testers that it would be better if this was explicit, so here it is.

There are also some new white circles over the art. These are status indicator placeholders. A status indicator is something like: “this ship is immobilized until the end of next turn” or “prepping: this ship was just built and can’t move or attack on the same turn it was just created”. Little icons on the artwork will give players feedback and opens up a lot of future possibilities for all kinds of effects.

Beta-1 progress

We’ve now stopped all new development on our Alpha-5 build. 100% of our effort is now being focused on getting Beta-1 ready for testing. Beta-1 progress is rolling along ahead of schedule. Our goal is to be able to present it to you in screen casts, on this blog in May.

Hiring update

In addition to the rapid growth of our test+playtest team, we’ve been adding artists to our list.

We’re also 99% sure we’ve found someone to fill in our Art Producer role, more about that next week.

By the way, a ton of people applied for one or more of our open positions but a good number of them didn’t send any information in their application other than asking us to write back to them to get an application… is that really how people apply for jobs these days? I don’t know if that works with other companies, but it would be really appreciated if we didn’t need to reply to an application to ask for an application! So if you didn’t send us your resume, and you want to work with us, please just send us your resume, Linked-in page or other info — and don’t wait for us to ask you to send it to us. I’m afraid we just don’t have the time to reply to those people who don’t put their best foot forward. We won’t bite it.

Link up

Don’t forget to like our facebook page and join our news letter if you haven’t already! See you Friday for our weekly reveal!

Image courtesy of Zak Foreman, all rights reserved 2015. You can find out more about him on his Facebook and Art Station pages.