Meet The Team : Sebastian Chedal

pondering_s

Name: Sebastian Chedal

Role: Creative Director, Game Designer

About: I started designing games pretty young, it seemed like I was going to have a career in either art or game design from the very beginning. As life turned out though I first took a journey through a wide array of different careers and

projects before coming back to where I started. This variety in has given me some good foundations from which to start my own agency.

In the last few years I’ve been designing games including the CCG Shadow Era by Wulven http://shadowera.com where I was the lead game designer, along with various online and board-card games.

What’s your favorite thing about GalaCollider? : It’s hard to pick a single thing without just combining it all up into a sum total experience, so I guess I’ll answer your question thus: It’s epic, could break new ground, it’s an opportunity to work hard at something you truly believe in, it’s a wave you initiate but turns into something bigger than you. It’s a chance to make a game you think is everything a great game should be. It’s incredibly challenging. A chance to be passionate and committed from the heart. I can’t wait to see where this all leads me. I want to make a game that in the end is for others to enjoy. A gift.

What inspires you? : Another difficult question even though it sounds so simple. I am inspired by: opportunities to learn, discovering new things, seeing others thriving at what they do. What I am inspired by “at this very moment” is always changing, at the risk of sounding a little vague: currently I would say that I’m inspired by my imagination; what things “could be”, which I guess is like saying I am inspired by a “vision” you form in your head; which you then work towards manifesting.

GalaCollider itself is inspired by many sources, some of which I described here: https://galacollider.com/2015/01/sources-of-inspiration/ but in actuality this list is even longer because there are lots of small and little ideas being constantly pulled and filtered in for possible parallel application in the game as we move along.

The art-style inspiration for the game is to build something refined, pleasant and futuristic, with a mood that we tried to set on our mood board: https://www.pinterest.com/drwhof/galacollider-inspiration. You’ll see here some echoes of robo-tech, Tron, Oblivion, Ender’s game, vehicles and modern architecture.

My current “inspirational hobby” is play testing tons of other games to keep drawing in ideas, which looks like your next question:

What is your current gaming obsession?: I’ve been trying a lot of 4X games and card games lately. One game I started really playing a few days ago is AI War by Arcen: http://arcengames.com/ai-war/ and so far I am hooked. I love games that fuse and break genres; probably because that is what we are trying to do here too with our 4XCG. It plays like an advanced chess game and the RTS aspect of it doesn’t demand insane “clicks-per-second” to be even half decent, which is much more my kind of game. Love it and I highly recommend it to anyone looking for a deep strategy game.