Introducing our Directors

Introducing our Directors

Hi everyone, today it is with great enthusiasm that I unveil our Board of Directors. We are very fortunate to have such great people guiding our new company! Not everyone on this list has started yet on the board, but all things remaining equal, by April our board should be fully operational with the following members:

Skaff Elias

Skaff-EliasOwner of Three Donkeys and Computer Game Consultant.

(George) Skaff Elias was one of the original playtesters for Magic: The Gathering and helped edit the early Magic sets. Richard Garfield got him to start working for Wizards of the Coast around 1993. He has held such positions as Magic Brand Manager and Senior Vice President of Magic R&D.

He was one of the designers for various Magic sets, including Antiquities (March 1994), Fallen Empires (November 1994), and Ice Age (June 1995). Skaff also worked on the development team of numerous sets including the first core set of Magic (for which he also designed some cards), and others like Legends (June 1994). Skaff was the primary architect of the Magic: The Gathering Pro Tour which distributes millions of dollars in prize and scholarship money.

Skaff has consulted on various computer games and other projects for Microsoft and Electronic Arts. He received a bachelor of arts in physics from Princeton University and was studying for a PhD in mathematics at University of Pennsylvania before leaving to help start Wizards of the Coast. He is an adjunct professor of game design at the University of Washington.

Please note that GalaCollider is in no way associated with Three Donkeys or Wizards of the Coast, nor do the views of Skaff in any way represent Three Donkeys or Wizards of the Coast.

Nick Peck

Senior Manager of Audio Operations at Disney Publishing Worldwide

Nick Peck is an Audio Director/Sound Designer/Composer with a long list of apps, films and video games under his belt. His previous positions include Audio Director of Underground Development, an Activision company, Sound Supervisor at Lucasarts Entertainment Company, and Game Sound Supervisor at Skywalker Sound. He has also ran his own freelance audio production business, Perceptive Sound Design, for many years.

Nick has experience sound crafting on motion pictures and video games, including among many others: Star Wars: Battlefront and Being John Malkovich.

Nick is currently the senior manager of audio operations for Disney Publishing, where he runs an audio department that handles sound design, music composition, and dialog casting/recording/editing. They have released a plethora of award-winning iOS apps, for franchises including Wreck-It Ralph, Monsters, Inc., Finding Nemo, Mickey Mouse Clubhouse, Sofia the First, Brave, Up, Toy Story, Cars, Cinderella, Tangled, and many more. Nick consistently has had one or more apps in the top ten in the entertainment and education categories simultaneously.

Nick lectures on the audio arts in California, Japan, and Canada, and has taught courses in audio production at Diablo Valley College. He has contributed to audio magazines and websites for the last decade, including Electronic Musician and Gearwire.

Please note that GalaCollider is in no way associated with Disney, nor do the views of Nick in any way represent the Walt Disney Company.

Stephan Brissaud

Stephan-BrissaudChief Operation Officer at IELLO.

Stephan created and opened the US Branch of IELLO, a fast growing publisher, possibly best known for releasing King of Tokyo from Richard Garfield.

Stephan heads the manufacturing and distribution of their games and selects which new games they will distribute in the USA and connected territories.

Prior to opening IELLO’s US branch, Stephan worked a total of 24 years in the game industry. Including sales manager / partner for WorldWise imports, VP of sales and marketing for Asmodee US, and Event manager / senior buyer for Wizards of the Coast.

Please note that GalaCollider is in no way associated with IELLO, nor do the views of Stephan in any way represent the IELLO Company.

Terry Coleman

Terry-ColemanTerry Coleman has nearly two decades of experience in creating and publishing digital games. During that time, he has designed, produced or developed on nearly every platform imaginable, from PC and Mac to handheld, online and next-generation consoles – in fact, Terry’s been around so long that he even has a Dreamcast game to his credit.

Over the years, he has worked at a variety of companies, including giants such as EA Sports, Mattel and Sierra Online, as well as smaller indie publishers like Lolapps, VPG, and Daring Play.

Some of the best-known titles he has worked on include MVP Baseball, FIFA World Cup, and several versions of the best-selling Chessmaster franchise. Terry’s latest project, Traveller Ascension: Imperial Warrant, was successfully funded on Kickstarter, and is scheduled to ship later in 2015.

 

 

Photo credit: Laurence Simon